/reactos/dll/directx/wine/d3d9/ |
H A D | directx.c | 86 wined3d_decref(d3d9->wined3d); in d3d9_Release() 103 hr = wined3d_register_software_device(d3d9->wined3d, init_function); in d3d9_RegisterSoftwareDevice() 117 ret = wined3d_get_adapter_count(d3d9->wined3d); in d3d9_GetAdapterCount() 167 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter, in d3d9_GetAdapterModeCount() 324 hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type, in d3d9_CheckDepthStencilMatch() 380 hr = wined3d_get_output_desc(d3d9->wined3d, adapter, &desc); in d3d9_GetAdapterMonitor() 432 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter, in d3d9_GetAdapterModeCountEx() 483 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, in d3d9_GetAdapterDisplayModeEx() 540 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id); in d3d9_GetAdapterLUID() 593 d3d9->wined3d = wined3d_create(flags); in d3d9_init() [all …]
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H A D | d3d9_private.h | 65 struct wined3d *wined3d; member 116 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
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H A D | device.c | 4174 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, in device_init() argument 4193 if (FAILED(hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, in device_init() 4201 wined3d_get_device_caps(wined3d, adapter, device_type, &caps); in device_init()
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/reactos/dll/directx/wine/d3d8/ |
H A D | directx.c | 81 wined3d_decref(d3d8->wined3d); in d3d8_Release() 98 hr = wined3d_register_software_device(d3d8->wined3d, init_function); in d3d8_RegisterSoftwareDevice() 112 hr = wined3d_get_adapter_count(d3d8->wined3d); in d3d8_GetAdapterCount() 136 hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id); in d3d8_GetAdapterIdentifier() 158 hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter, in d3d8_GetAdapterModeCount() 175 hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN, in d3d8_EnumAdapterModes() 298 hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type, in d3d8_CheckDeviceMultiSampleType() 316 hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type, in d3d8_CheckDepthStencilMatch() 353 hr = wined3d_get_output_desc(d3d8->wined3d, adapter, &desc); in d3d8_GetAdapterMonitor() 426 d3d8->wined3d = wined3d_create(flags); in d3d8_init() [all …]
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H A D | d3d8_private.h | 51 struct wined3d *wined3d; member 129 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT …
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H A D | device.c | 3279 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT … in device_init() argument 3300 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, in device_init()
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/reactos/dll/directx/wine/wined3d/ |
H A D | directx.c | 456 ULONG CDECL wined3d_incref(struct wined3d *wined3d) in wined3d_incref() argument 465 ULONG CDECL wined3d_decref(struct wined3d *wined3d) in wined3d_decref() argument 479 heap_free(wined3d); in wined3d_decref() 4484 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d) in wined3d_get_adapter_count() argument 4487 wined3d, wined3d->adapter_count); in wined3d_get_adapter_count() 4840 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d, in wined3d_set_adapter_display_mode() argument 4939 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d, in wined3d_get_adapter_identifier() argument 5091 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, in wined3d_check_depth_stencil_match() argument 6256 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count) in wined3d_device_create() 6820 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) in wined3d_init() argument [all …]
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H A D | swapchain.c | 244 return wined3d_get_adapter_raster_status(swapchain->device->wined3d, in wined3d_swapchain_get_raster_status() 255 hr = wined3d_get_adapter_display_mode(swapchain->device->wined3d, in wined3d_swapchain_get_display_mode() 799 if (device->wined3d->flags & WINED3D_NO3D) in swapchain_init() 813 if (FAILED(hr = wined3d_get_adapter_display_mode(device->wined3d, in swapchain_init() 871 if (!(device->wined3d->flags & WINED3D_NO3D)) in swapchain_init() 905 if (!(device->wined3d->flags & WINED3D_NO3D)) in swapchain_init() 992 if (FAILED(wined3d_set_adapter_display_mode(device->wined3d, in swapchain_init() 1177 if (device->wined3d->flags & WINED3D_RESTORE_MODE_ON_ACTIVATE) in wined3d_swapchain_activate() 1179 if (FAILED(wined3d_set_adapter_display_mode(device->wined3d, in wined3d_swapchain_activate() 1186 if (FAILED(wined3d_set_adapter_display_mode(device->wined3d, in wined3d_swapchain_activate() [all …]
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H A D | CMakeLists.txt | 11 # We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll 13 spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
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H A D | wined3d_main.c | 97 struct wined3d * CDECL wined3d_create(DWORD flags) in wined3d_create() 99 struct wined3d *object; in wined3d_create() 102 if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1])))) in wined3d_create()
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H A D | resource.c | 211 … if (!(access & WINED3D_RESOURCE_ACCESS_CPU) && device->wined3d->flags & WINED3D_VIDMEM_ACCOUNTING) in resource_init() 239 const struct wined3d *d3d = resource->device->wined3d; in resource_cleanup()
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H A D | version.rc | 22 #define WINE_FILENAME_STR "wined3d.dll"
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H A D | device.c | 517 wined3d_decref(device->wined3d); in wined3d_device_decref() 518 device->wined3d = NULL; in wined3d_device_decref() 1073 if (device->wined3d->flags & WINED3D_NO3D) in wined3d_device_init_3d() 5054 return device->wined3d; 5195 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, argument 5199 struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; 5206 device->wined3d = wined3d; 5207 wined3d_incref(device->wined3d); 5208 device->adapter = wined3d->adapter_count ? adapter : NULL; 5235 wined3d_decref(device->wined3d); [all …]
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H A D | wined3d_private.h | 2769 struct wined3d struct 2777 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN; argument 2927 struct wined3d *wined3d; member 3007 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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H A D | texture.c | 2856 if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D)) 3699 if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D))
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H A D | glsl_shader.c | 10699 priv->legacy_lighting = device->wined3d->flags & WINED3D_LEGACY_FFP_LIGHTING; in shader_glsl_alloc()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2113 struct wined3d; 2182 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx, 2191 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, 2195 ULONG __cdecl wined3d_decref(struct wined3d *wined3d); 2196 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, 2199 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d, 2201 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d); 2210 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, 2214 ULONG __cdecl wined3d_incref(struct wined3d *wined3d); 2216 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d, [all …]
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/reactos/dll/directx/wine/ddraw/ |
H A D | main.c | 59 static void ddraw_enumerate_secondary_devices(struct wined3d *wined3d, LPDDENUMCALLBACKEXA callback, in ddraw_enumerate_secondary_devices() argument 80 if (SUCCEEDED(hr = wined3d_get_adapter_identifier(wined3d, adapter, 0x0, &adapter_id))) in ddraw_enumerate_secondary_devices() 81 hr = wined3d_get_output_desc(wined3d, adapter, &output_desc); in ddraw_enumerate_secondary_devices() 430 struct wined3d *wined3d; in DirectDrawEnumerateExA() local 443 if (!(wined3d = wined3d_create(DDRAW_WINED3D_FLAGS))) in DirectDrawEnumerateExA() 445 if (!(wined3d = wined3d_create(DDRAW_WINED3D_FLAGS | WINED3D_NO3D))) in DirectDrawEnumerateExA() 466 ddraw_enumerate_secondary_devices(wined3d, callback, context); in DirectDrawEnumerateExA() 470 wined3d_decref(wined3d); in DirectDrawEnumerateExA() 475 wined3d_decref(wined3d); in DirectDrawEnumerateExA()
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H A D | ddraw.c | 443 wined3d_decref(This->wined3d); in ddraw_destroy() 1262 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps); in ddraw_get_d3dcaps() 1829 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL); in ddraw7_GetMonitorFrequency() 1970 framebuffer_size = wined3d_calculate_format_pitch(ddraw->wined3d, WINED3DADAPTER_DEFAULT, in ddraw7_GetAvailableVidMem() 1985 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc); in ddraw7_GetAvailableVidMem() 2663 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id); in ddraw7_GetDeviceIdentifier() 5070 if (!(ddraw->wined3d = wined3d_create(flags))) in ddraw_init() 5073 if (!(ddraw->wined3d = wined3d_create(flags))) in ddraw_init() 5083 wined3d_decref(ddraw->wined3d); in ddraw_init() 5093 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, in ddraw_init() [all …]
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H A D | ddraw_private.h | 92 struct wined3d *wined3d; member
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H A D | device.c | 1082 …if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &… in d3d_device7_EnumTextureFormats() 1091 …if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYP… in d3d_device7_EnumTextureFormats() 1113 if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, in d3d_device7_EnumTextureFormats() 1210 …if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &… in d3d_device2_EnumTextureFormats() 1219 if (wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, in d3d_device2_EnumTextureFormats()
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H A D | surface.c | 5949 …if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NU… in ddraw_surface_create() 6092 if (SUCCEEDED(hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, in ddraw_surface_create() 6125 SUCCEEDED(hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, in ddraw_surface_create() 6201 … && desc->u1.dwLinearSize < wined3d_calculate_format_pitch(ddraw->wined3d, WINED3DADAPTER_DEFAULT, in ddraw_surface_create() 6218 … if (desc->u1.lPitch < wined3d_calculate_format_pitch(ddraw->wined3d, WINED3DADAPTER_DEFAULT, in ddraw_surface_create()
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/reactos/dll/directx/wine/ |
H A D | CMakeLists.txt | 48 add_subdirectory(wined3d)
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/reactos/media/doc/ |
H A D | WINESYNC.txt | 45 dll/directx/wine/wined3d # Synced to WineStaging-3.3
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