Searched refs:wined3d_device_set_shader_resource_view (Results 1 – 1 of 1) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | device.c | 2264 static void wined3d_device_set_shader_resource_view(struct wined3d_device *device, in wined3d_device_set_shader_resource_view() function 2293 wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx, view); in wined3d_device_set_vs_resource_view() 2556 wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_PIXEL, idx, view); in wined3d_device_set_ps_resource_view() 2768 wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view); in wined3d_device_set_hs_resource_view() 2837 wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_DOMAIN, idx, view); in wined3d_device_set_ds_resource_view() 2905 wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_GEOMETRY, idx, view); in wined3d_device_set_gs_resource_view() 2973 wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view); in wined3d_device_set_cs_resource_view()
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