Searched refs:wined3d_device_set_texture (Results 1 – 7 of 7) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | wined3d.spec | 184 @ cdecl wined3d_device_set_texture(ptr long ptr)
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H A D | stateblock.c | 1093 wined3d_device_set_texture(device, stage, stateblock->state.textures[i]); in wined3d_stateblock_apply()
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H A D | device.c | 3462 HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, in wined3d_device_set_texture() function
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/reactos/dll/directx/wine/ddraw/ |
H A D | device.c | 2763 hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL); in d3d_device3_SetRenderState() 4781 hr = wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture); in d3d_device7_SetTexture()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2460 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3…
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/reactos/dll/directx/wine/d3d8/ |
H A D | device.c | 1965 hr = wined3d_device_set_texture(device->wined3d_device, stage, in d3d8_device_SetTexture()
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/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 2363 hr = wined3d_device_set_texture(device->wined3d_device, stage, in d3d9_device_SetTexture()
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