Home
last modified time | relevance | path

Searched refs:wined3d_device_set_texture (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dwined3d.spec184 @ cdecl wined3d_device_set_texture(ptr long ptr)
H A Dstateblock.c1093 wined3d_device_set_texture(device, stage, stateblock->state.textures[i]); in wined3d_stateblock_apply()
H A Ddevice.c3462 HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, in wined3d_device_set_texture() function
/reactos/dll/directx/wine/ddraw/
H A Ddevice.c2763 hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL); in d3d_device3_SetRenderState()
4781 hr = wined3d_device_set_texture(device->wined3d_device, stage, wined3d_texture); in d3d_device7_SetTexture()
/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2460 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3…
/reactos/dll/directx/wine/d3d8/
H A Ddevice.c1965 hr = wined3d_device_set_texture(device->wined3d_device, stage, in d3d8_device_SetTexture()
/reactos/dll/directx/wine/d3d9/
H A Ddevice.c2363 hr = wined3d_device_set_texture(device->wined3d_device, stage, in d3d9_device_SetTexture()