Searched refs:wined3d_ivec4 (Results 1 – 7 of 7) sorted by relevance
/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 1619 struct wined3d_ivec4 struct 2320 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants); 2359 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants); 2441 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants); 2477 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
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/reactos/dll/directx/wine/d3d9/ |
H A D | device.c | 3256 reg_idx, count, (const struct wined3d_ivec4 *)data); in d3d9_device_SetVertexShaderConstantI() 3272 reg_idx, count, (struct wined3d_ivec4 *)data); in d3d9_device_GetVertexShaderConstantI() 3544 reg_idx, count, (const struct wined3d_ivec4 *)data); in d3d9_device_SetPixelShaderConstantI() 3560 reg_idx, count, (struct wined3d_ivec4 *)data); in d3d9_device_GetPixelShaderConstantI()
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/reactos/dll/directx/wine/wined3d/ |
H A D | device.c | 2416 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants) in wined3d_device_set_vs_consts_i() 2449 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants) in wined3d_device_get_vs_consts_i() 2631 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants) in wined3d_device_set_ps_consts_i() 2664 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants) in wined3d_device_get_ps_consts_i()
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H A D | wined3d_private.h | 2846 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I]; 2850 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I]; 3911 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
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H A D | cs.c | 1791 …{FIELD_OFFSET(struct wined3d_state, vs_consts_i), sizeof(struct wined3d_ivec4), WINED3D_SHADER_CON… 1793 …{FIELD_OFFSET(struct wined3d_state, ps_consts_i), sizeof(struct wined3d_ivec4), WINED3D_SHADER_CON…
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H A D | utils.c | 3956 const char *debug_ivec4(const struct wined3d_ivec4 *v) in debug_ivec4()
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H A D | glsl_shader.c | 1149 …const struct wined3d_ivec4 *constants, const GLint locations[WINED3D_MAX_CONSTS_I], WORD constants… in shader_glsl_load_constants_i()
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