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Searched refs:wined3d_ivec4 (Results 1 – 7 of 7) sorted by relevance

/reactos/sdk/include/reactos/wine/
H A Dwined3d.h1619 struct wined3d_ivec4 struct
2320 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2359 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2441 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2477 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
/reactos/dll/directx/wine/d3d9/
H A Ddevice.c3256 reg_idx, count, (const struct wined3d_ivec4 *)data); in d3d9_device_SetVertexShaderConstantI()
3272 reg_idx, count, (struct wined3d_ivec4 *)data); in d3d9_device_GetVertexShaderConstantI()
3544 reg_idx, count, (const struct wined3d_ivec4 *)data); in d3d9_device_SetPixelShaderConstantI()
3560 reg_idx, count, (struct wined3d_ivec4 *)data); in d3d9_device_GetPixelShaderConstantI()
/reactos/dll/directx/wine/wined3d/
H A Ddevice.c2416 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants) in wined3d_device_set_vs_consts_i()
2449 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants) in wined3d_device_get_vs_consts_i()
2631 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants) in wined3d_device_set_ps_consts_i()
2664 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants) in wined3d_device_get_ps_consts_i()
H A Dwined3d_private.h2846 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
2850 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3911 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
H A Dcs.c1791 …{FIELD_OFFSET(struct wined3d_state, vs_consts_i), sizeof(struct wined3d_ivec4), WINED3D_SHADER_CON…
1793 …{FIELD_OFFSET(struct wined3d_state, ps_consts_i), sizeof(struct wined3d_ivec4), WINED3D_SHADER_CON…
H A Dutils.c3956 const char *debug_ivec4(const struct wined3d_ivec4 *v) in debug_ivec4()
H A Dglsl_shader.c1149 …const struct wined3d_ivec4 *constants, const GLint locations[WINED3D_MAX_CONSTS_I], WORD constants… in shader_glsl_load_constants_i()