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Searched refs:wined3d_shader_signature (Results 1 – 7 of 7) sorted by relevance

/reactos/sdk/include/reactos/wine/
H A Dwined3d.h2043 struct wined3d_shader_signature struct
2054 struct wined3d_shader_signature input_signature; argument
2055 struct wined3d_shader_signature output_signature;
2056 struct wined3d_shader_signature patch_constant_signature;
/reactos/dll/directx/wine/wined3d/
H A Darb_program_shader.c268 struct wined3d_shader_signature sig;
3837 static int compare_sig(const struct wined3d_shader_signature *sig1, const struct wined3d_shader_sig… in compare_sig()
3877 static void clone_sig(struct wined3d_shader_signature *new, const struct wined3d_shader_signature *… in clone_sig()
3898 …WORD find_input_signature(struct shader_arb_priv *priv, const struct wined3d_shader_signature *sig) in find_input_signature()
3921 const struct wined3d_shader_signature *ps_input_sig, in init_output_registers()
4108 const struct wined3d_shader_signature *ps_input_sig) in shader_arb_generate_vshader()
4345 const struct wined3d_shader_signature *ps_input_sig) in find_arb_vshader()
4644 const struct wined3d_shader_signature *ps_input_sig; in shader_arb_select()
H A Dshader.c988 struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_signature *input_signature, in shader_get_registers_used()
989 struct wined3d_shader_signature *output_signature, DWORD constf_size) in shader_get_registers_used()
3530 static HRESULT shader_signature_calculate_strings_length(const struct wined3d_shader_signature *sig… in shader_signature_calculate_strings_length()
3549 static HRESULT shader_signature_copy(struct wined3d_shader_signature *dst, in shader_signature_copy()
3550 const struct wined3d_shader_signature *src, char **signature_strings) in shader_signature_copy()
H A Dshader_sm1.c537 const struct wined3d_shader_signature *output_signature) in shader_sm1_init()
H A Dwined3d_private.h1267 const struct wined3d_shader_signature *output_signature);
4095 struct wined3d_shader_signature input_signature;
4096 struct wined3d_shader_signature output_signature;
4097 struct wined3d_shader_signature patch_constant_signature;
H A Dglsl_shader.c1993 const struct wined3d_shader_signature *input_signature = &shader->input_signature; in glsl_is_color_reg_read()
6480 const struct wined3d_shader_signature *input_signature, in shader_glsl_input_pack()
6619 const struct wined3d_shader_signature *input_signature, in shader_glsl_setup_vs3_output()
6621 const struct wined3d_shader_signature *output_signature, in shader_glsl_setup_vs3_output()
6722 unsigned int input_count, const struct wined3d_shader_signature *output_signature, in shader_glsl_setup_sm4_shader_output()
6775 const struct wined3d_shader_signature *input_signature, in shader_glsl_setup_sm3_rasterizer_input()
6777 const struct wined3d_shader_signature *output_signature, in shader_glsl_setup_sm3_rasterizer_input()
7106 const struct wined3d_shader_signature *signature, BOOL input_setup) in shader_glsl_generate_patch_constant_setup()
7706 const struct wined3d_shader_signature *output_signature = &shader->output_signature; in shader_glsl_generate_default_control_point_phase()
H A Dshader_sm4.c1222 const struct wined3d_shader_signature *output_signature) in shader_sm4_init()