Searched refs:wined3d_shader_signature (Results 1 – 7 of 7) sorted by relevance
/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 2043 struct wined3d_shader_signature struct 2054 struct wined3d_shader_signature input_signature; argument 2055 struct wined3d_shader_signature output_signature; 2056 struct wined3d_shader_signature patch_constant_signature;
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/reactos/dll/directx/wine/wined3d/ |
H A D | arb_program_shader.c | 268 struct wined3d_shader_signature sig; 3837 static int compare_sig(const struct wined3d_shader_signature *sig1, const struct wined3d_shader_sig… in compare_sig() 3877 static void clone_sig(struct wined3d_shader_signature *new, const struct wined3d_shader_signature *… in clone_sig() 3898 …WORD find_input_signature(struct shader_arb_priv *priv, const struct wined3d_shader_signature *sig) in find_input_signature() 3921 const struct wined3d_shader_signature *ps_input_sig, in init_output_registers() 4108 const struct wined3d_shader_signature *ps_input_sig) in shader_arb_generate_vshader() 4345 const struct wined3d_shader_signature *ps_input_sig) in find_arb_vshader() 4644 const struct wined3d_shader_signature *ps_input_sig; in shader_arb_select()
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H A D | shader.c | 988 struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_signature *input_signature, in shader_get_registers_used() 989 struct wined3d_shader_signature *output_signature, DWORD constf_size) in shader_get_registers_used() 3530 static HRESULT shader_signature_calculate_strings_length(const struct wined3d_shader_signature *sig… in shader_signature_calculate_strings_length() 3549 static HRESULT shader_signature_copy(struct wined3d_shader_signature *dst, in shader_signature_copy() 3550 const struct wined3d_shader_signature *src, char **signature_strings) in shader_signature_copy()
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H A D | shader_sm1.c | 537 const struct wined3d_shader_signature *output_signature) in shader_sm1_init()
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H A D | wined3d_private.h | 1267 const struct wined3d_shader_signature *output_signature); 4095 struct wined3d_shader_signature input_signature; 4096 struct wined3d_shader_signature output_signature; 4097 struct wined3d_shader_signature patch_constant_signature;
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H A D | glsl_shader.c | 1993 const struct wined3d_shader_signature *input_signature = &shader->input_signature; in glsl_is_color_reg_read() 6480 const struct wined3d_shader_signature *input_signature, in shader_glsl_input_pack() 6619 const struct wined3d_shader_signature *input_signature, in shader_glsl_setup_vs3_output() 6621 const struct wined3d_shader_signature *output_signature, in shader_glsl_setup_vs3_output() 6722 unsigned int input_count, const struct wined3d_shader_signature *output_signature, in shader_glsl_setup_sm4_shader_output() 6775 const struct wined3d_shader_signature *input_signature, in shader_glsl_setup_sm3_rasterizer_input() 6777 const struct wined3d_shader_signature *output_signature, in shader_glsl_setup_sm3_rasterizer_input() 7106 const struct wined3d_shader_signature *signature, BOOL input_setup) in shader_glsl_generate_patch_constant_setup() 7706 const struct wined3d_shader_signature *output_signature = &shader->output_signature; in shader_glsl_generate_default_control_point_phase()
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H A D | shader_sm4.c | 1222 const struct wined3d_shader_signature *output_signature) in shader_sm4_init()
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