/dports/games/warmux/warmux-11.04/src/graphic/ |
H A D | fading_effect.h | 38 #define AAbits 8 macro 382 Uint32 intshift = 32 - AAbits; /* # of bits by which to shift erracc to get intensity level */ in aafadingLineColorInt()
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/dports/games/galaxyhack/galaxyhack/src/ |
H A D | GFX.cpp | 524 #define AAbits 8 macro
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/dports/games/spacejunk/spacejunk-1.0.5/sge030809/ |
H A D | sge_primitives.cpp | 557 #define AAbits 8 macro 600 Uint32 intshift = 32 - AAbits; /* # of bits by which to shift erracc to get intensity level */ in _AALineAlpha() 888 Uint32 intshift = 32 - AAbits; /* # of bits by which to shift erracc to get intensity level */ in _AAmcLineAlpha()
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | sge_primitives.cpp | 465 #define AAbits 8 macro 524 intshift = 32 - AAbits; /* # of bits by which to shift erracc to get intensity level */ in sge_AALineAlpha()
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/dports/games/penguin-command/penguin-command-1.6.11/src/ |
H A D | SDL_gfxPrimitives.c | 1429 #define AAbits 8 macro 1494 intshift = 32 - AAbits; in aalineColorInt()
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/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/ |
H A D | SDL2_gfxPrimitives.c | 857 #define AAbits 8 macro 978 intshift = 32 - AAbits; in _aalineRGBA()
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | SDL_gfxPrimitives.c | 1643 #define AAbits 8 macro 1738 intshift = 32 - AAbits; in aalineColorInt()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/SDL_gfx/ |
H A D | SDL_gfxPrimitives.c | 1643 #define AAbits 8 macro 1738 intshift = 32 - AAbits; in aalineColorInt()
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/ |
H A D | SDL_gfxPrimitives.c | 1662 #define AAbits 8 macro 1757 intshift = 32 - AAbits; in aalineColorInt()
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/ |
H A D | SDL_gfxPrimitives.cpp | 1657 #define AAbits 8 macro 1752 intshift = 32 - AAbits; in aalineColorInt()
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/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/SDL_gfx/ |
H A D | SDL_gfxPrimitives.c | 1746 #define AAbits 8 macro 1848 intshift = 32 - AAbits; in aalineColorInt()
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/dports/games/kuklomenos/kuklomenos-0.4.5/ |
H A D | SDL_gfxPrimitivesDirty.cc | 1843 #define AAbits 8 macro 1980 intshift = 32 - AAbits; in aalineColorInt()
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/nukleargui/retro/ |
H A D | SDL_gfxPrimitives.c | 2831 #define AAbits 8 macro 2955 intshift = 32 - AAbits; in _aalineColor()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_gfx/ |
H A D | SDL_gfxPrimitives.c | 2498 #define AAbits 8 macro 2629 intshift = 32 - AAbits; in _aalineColor()
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/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/ |
H A D | SDL_gfxPrimitives.c | 2567 #define AAbits 8 macro 2698 intshift = 32 - AAbits; in _aalineColor()
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/ |
H A D | SDL_gfxPrimitives.c | 2496 #define AAbits 8 macro 2627 intshift = 32 - AAbits; in _aalineColor()
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/dports/devel/py-game/pygame-2.1.0/src_c/SDL_gfx/ |
H A D | SDL_gfxPrimitives.c | 2506 #define AAbits 8 macro 2637 intshift = 32 - AAbits; in _aalineColor()
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