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Searched refs:AAbits (Results 1 – 17 of 17) sorted by relevance

/dports/games/warmux/warmux-11.04/src/graphic/
H A Dfading_effect.h38 #define AAbits 8 macro
382 Uint32 intshift = 32 - AAbits; /* # of bits by which to shift erracc to get intensity level */ in aafadingLineColorInt()
/dports/games/galaxyhack/galaxyhack/src/
H A DGFX.cpp524 #define AAbits 8 macro
/dports/games/spacejunk/spacejunk-1.0.5/sge030809/
H A Dsge_primitives.cpp557 #define AAbits 8 macro
600 Uint32 intshift = 32 - AAbits; /* # of bits by which to shift erracc to get intensity level */ in _AALineAlpha()
888 Uint32 intshift = 32 - AAbits; /* # of bits by which to shift erracc to get intensity level */ in _AAmcLineAlpha()
/dports/games/openmortal/openmortal-0.7/src/
H A Dsge_primitives.cpp465 #define AAbits 8 macro
524 intshift = 32 - AAbits; /* # of bits by which to shift erracc to get intensity level */ in sge_AALineAlpha()
/dports/games/penguin-command/penguin-command-1.6.11/src/
H A DSDL_gfxPrimitives.c1429 #define AAbits 8 macro
1494 intshift = 32 - AAbits; in aalineColorInt()
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/
H A DSDL2_gfxPrimitives.c857 #define AAbits 8 macro
978 intshift = 32 - AAbits; in _aalineRGBA()
/dports/games/megamario/MegaMario_v1.7_full/src/
H A DSDL_gfxPrimitives.c1643 #define AAbits 8 macro
1738 intshift = 32 - AAbits; in aalineColorInt()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/SDL_gfx/
H A DSDL_gfxPrimitives.c1643 #define AAbits 8 macro
1738 intshift = 32 - AAbits; in aalineColorInt()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A DSDL_gfxPrimitives.c1662 #define AAbits 8 macro
1757 intshift = 32 - AAbits; in aalineColorInt()
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/
H A DSDL_gfxPrimitives.cpp1657 #define AAbits 8 macro
1752 intshift = 32 - AAbits; in aalineColorInt()
/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/SDL_gfx/
H A DSDL_gfxPrimitives.c1746 #define AAbits 8 macro
1848 intshift = 32 - AAbits; in aalineColorInt()
/dports/games/kuklomenos/kuklomenos-0.4.5/
H A DSDL_gfxPrimitivesDirty.cc1843 #define AAbits 8 macro
1980 intshift = 32 - AAbits; in aalineColorInt()
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/nukleargui/retro/
H A DSDL_gfxPrimitives.c2831 #define AAbits 8 macro
2955 intshift = 32 - AAbits; in _aalineColor()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_gfx/
H A DSDL_gfxPrimitives.c2498 #define AAbits 8 macro
2629 intshift = 32 - AAbits; in _aalineColor()
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/
H A DSDL_gfxPrimitives.c2567 #define AAbits 8 macro
2698 intshift = 32 - AAbits; in _aalineColor()
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/
H A DSDL_gfxPrimitives.c2496 #define AAbits 8 macro
2627 intshift = 32 - AAbits; in _aalineColor()
/dports/devel/py-game/pygame-2.1.0/src_c/SDL_gfx/
H A DSDL_gfxPrimitives.c2506 #define AAbits 8 macro
2637 intshift = 32 - AAbits; in _aalineColor()