Home
last modified time | relevance | path

Searched refs:ACTOR_STATE_ACTING (Results 1 – 9 of 9) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actors.cpp337 case ACTOR_STATE_ACTING: in ChangeState()
361 if (_state == ACTOR_STATE_ACTING) { in Update()
555 case ACTOR_STATE_ACTING: in ChangeState()
572 if (_state == ACTOR_STATE_ACTING) { in Update()
597 if (_state == ACTOR_STATE_ACTING) { in DrawSprite()
H A Dbattle.cpp202 acting_actor->ChangeState(ACTOR_STATE_ACTING); in Update()
204 case ACTOR_STATE_ACTING: in Update()
883 case ACTOR_STATE_ACTING: in _DrawStaminaBar()
H A Dbattle_utils.h99 ACTOR_STATE_ACTING = 4, //!< Actor is in the process of executing their selected action enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_enemy.cpp79 case ACTOR_STATE_ACTING: in ChangeState()
145 if(_state == ACTOR_STATE_ACTING) { in Update()
H A Dbattle_character.cpp161 case ACTOR_STATE_ACTING: { in ChangeState()
241 if(_action && _action->IsScripted() && _state == ACTOR_STATE_ACTING) { in Update()
300 if(_state == ACTOR_STATE_ACTING && _state_timer.IsFinished()) { in Update()
H A Dbattle_actor.h39 ACTOR_STATE_ACTING = 6, //!< Actor is in the process of executing their selected action enumerator
H A Dbattle_actor.cpp519 case ACTOR_STATE_ACTING: in _UpdateState()
630 case ACTOR_STATE_ACTING: in _UpdateStaminaIconPosition()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp462 acting_actor->ChangeState(ACTOR_STATE_ACTING); in Update()
465 case ACTOR_STATE_ACTING: in Update()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp791 luabind::value("ACTOR_STATE_ACTING", ACTOR_STATE_ACTING), in BindModeCode()