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Searched refs:ACTOR_STATE_COMMAND (Results 1 – 12 of 12) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actors.cpp222 ChangeState(ACTOR_STATE_COMMAND); in Update()
247 if (_state != ACTOR_STATE_COMMAND) { in SetAction()
334 case ACTOR_STATE_COMMAND: in ChangeState()
551 case ACTOR_STATE_COMMAND: in ChangeState()
H A Dbattle_utils.h96ACTOR_STATE_COMMAND = 1, //!< Actor is finished with the idle state but has not yet selecte… enumerator
H A Dbattle.cpp873 case ACTOR_STATE_COMMAND: in _DrawStaminaBar()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_character.cpp109 case ACTOR_STATE_COMMAND: in ChangeState()
118 ChangeState(ACTOR_STATE_COMMAND); in ChangeState()
346 else if(_is_stunned && (_state == ACTOR_STATE_COMMAND || _state == ACTOR_STATE_IDLE || in DrawSprite()
404 if((_state == ACTOR_STATE_IDLE) || (_state == ACTOR_STATE_COMMAND)) in ChangeActionText()
H A Dbattle_character.h70 return (_state == ACTOR_STATE_IDLE) || (_state == ACTOR_STATE_COMMAND); in CanSelectCommand()
H A Dbattle_actor.cpp156 case ACTOR_STATE_COMMAND: in ChangeState()
577 ChangeState(ACTOR_STATE_COMMAND); in Update()
618 case ACTOR_STATE_COMMAND: in _UpdateStaminaIconPosition()
677 if((_state != ACTOR_STATE_IDLE) && (_state != ACTOR_STATE_COMMAND)) { in SetAction()
H A Dbattle_actor.h34ACTOR_STATE_COMMAND = 1, //!< Actor is finished with the idle state and needs to select an … enumerator
H A Dbattle_enemy.cpp58 case ACTOR_STATE_COMMAND: in ChangeState()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp438 if(_character_actors[i]->GetState() == ACTOR_STATE_COMMAND) { in Update()
600 if(_character_actors[i]->GetState() == ACTOR_STATE_COMMAND) in ChangeState()
705 if(character->GetState() == ACTOR_STATE_COMMAND) { in NotifyCharacterCommandComplete()
1161 } else if(_character_actors[i]->GetState() == ACTOR_STATE_COMMAND) { in _DrawBottomMenu()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dbattle_with_banesore_script.lua190 …attleMode.ACTOR_STATE_IDLE and bronann:GetState() ~= vt_battle.BattleMode.ACTOR_STATE_COMMAND) then
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/
H A Dcommand_supervisor.cpp489 if(GetCommandCharacter()->GetState() != ACTOR_STATE_COMMAND) { in _UpdateCategory()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp788 luabind::value("ACTOR_STATE_COMMAND", ACTOR_STATE_COMMAND), in BindModeCode()