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Searched refs:ACTOR_STATE_DEAD (Results 1 – 9 of 9) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actors.cpp129 case ACTOR_STATE_DEAD: in ChangeState()
145 if (_state == ACTOR_STATE_DEAD) { in RegisterDamage()
155 ChangeState(ACTOR_STATE_DEAD); in RegisterDamage()
166 if (_state == ACTOR_STATE_DEAD) { in RegisterHealing()
340 case ACTOR_STATE_DEAD: in ChangeState()
559 case ACTOR_STATE_DEAD: in ChangeState()
587 if (_state == ACTOR_STATE_DEAD) { in DrawSprite()
H A Dbattle_actors.h81 { return (_state != ACTOR_STATE_DEAD); } in IsAlive()
H A Dbattle_utils.h101 ACTOR_STATE_DEAD = 6, //!< Actor has perished and is inactive in battle enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_actor.cpp143 ChangeState(ACTOR_STATE_DEAD); in ResetActor()
251 if(_state == ACTOR_STATE_DYING || _state == ACTOR_STATE_DEAD) { in RegisterDamage()
355 if(_state == ACTOR_STATE_DYING || _state == ACTOR_STATE_DEAD) { in RegisterSPDamage()
376 if(_state == ACTOR_STATE_DYING || _state == ACTOR_STATE_DEAD) { in RegisterHealing()
401 if(_state != ACTOR_STATE_DYING && _state != ACTOR_STATE_DEAD) { in RegisterRevive()
495 ChangeState(ACTOR_STATE_DEAD); in _UpdateState()
500 ChangeState(ACTOR_STATE_DEAD); in _UpdateState()
505 ChangeState(ACTOR_STATE_DEAD); in _UpdateState()
591 ChangeState(ACTOR_STATE_DEAD); in Update()
H A Dbattle_actor.h42 ACTOR_STATE_DEAD = 9, //!< Actor has perished and is inactive in battle enumerator
76 return (_state != ACTOR_STATE_DEAD); in IsAlive()
H A Dbattle_enemy.cpp212 if(_state == ACTOR_STATE_DEAD) in DrawSprite()
H A Dbattle_character.cpp186 case ACTOR_STATE_DEAD: in ChangeState()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp790 new_actor->ChangeState(ACTOR_STATE_DEAD); in _Initialize()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp794 luabind::value("ACTOR_STATE_DEAD", ACTOR_STATE_DEAD), in BindModeCode()