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Searched refs:ACTOR_STATE_IDLE (Results 1 – 12 of 12) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_actor.cpp141 ChangeState(ACTOR_STATE_IDLE); in ResetActor()
178 case ACTOR_STATE_IDLE: in ChangeState()
536 case ACTOR_STATE_IDLE: in _UpdateState()
573 case ACTOR_STATE_IDLE: in Update()
614 case ACTOR_STATE_IDLE: in _UpdateStaminaIconPosition()
704 ChangeState(ACTOR_STATE_IDLE); in SetAction()
711 ChangeState(ACTOR_STATE_IDLE); in SetAction()
753 ChangeState(ACTOR_STATE_IDLE); in SetAction()
836 ChangeState(ACTOR_STATE_IDLE); in _DecideAction()
857 ChangeState(ACTOR_STATE_IDLE); in _DecideAction()
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H A Dbattle_character.h70 return (_state == ACTOR_STATE_IDLE) || (_state == ACTOR_STATE_COMMAND); in CanSelectCommand()
H A Dbattle_character.cpp346 else if(_is_stunned && (_state == ACTOR_STATE_COMMAND || _state == ACTOR_STATE_IDLE || in DrawSprite()
404 if((_state == ACTOR_STATE_IDLE) || (_state == ACTOR_STATE_COMMAND)) in ChangeActionText()
H A Dbattle_actor.h33ACTOR_STATE_IDLE = 0, //!< Actor is recovering stamina so they can execute another action enumerator
H A Dbattle_enemy.cpp245 …if(_is_stunned && (_state == ACTOR_STATE_IDLE || _state == ACTOR_STATE_WARM_UP || _state == ACTOR_… in DrawSprite()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actors.cpp94 case ACTOR_STATE_IDLE: in ChangeState()
220 if (_state == ACTOR_STATE_IDLE) { in Update()
230 ChangeState(ACTOR_STATE_IDLE); in Update()
638 ChangeState(ACTOR_STATE_IDLE); in _DecideAction()
669 ChangeState(ACTOR_STATE_IDLE); in _DecideAction()
H A Dbattle_actions.cpp101 _actor->ChangeState(ACTOR_STATE_IDLE); in Execute()
H A Dbattle.cpp587 _character_actors[i]->ChangeState(ACTOR_STATE_IDLE); in _Initialize()
592 _enemy_actors[i]->ChangeState(ACTOR_STATE_IDLE); in _Initialize()
869 case ACTOR_STATE_IDLE: in _DrawStaminaBar()
H A Dbattle_utils.h95 ACTOR_STATE_IDLE = 0, //!< Actor is recovering stamina so they can execute another action enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp552 new_battle_enemy->ChangeState(ACTOR_STATE_IDLE); in AddEnemy()
822 _character_actors[i]->ChangeState(ACTOR_STATE_IDLE); in _Initialize()
827 _enemy_actors[i]->ChangeState(ACTOR_STATE_IDLE); in _Initialize()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dbattle_with_banesore_script.lua190 …if (bronann:GetState() ~= vt_battle.BattleMode.ACTOR_STATE_IDLE and bronann:GetState() ~= vt_battl…
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp787 luabind::value("ACTOR_STATE_IDLE", ACTOR_STATE_IDLE), in BindModeCode()