Searched refs:ACTOR_STATE_IDLE (Results 1 – 12 of 12) sorted by relevance
141 ChangeState(ACTOR_STATE_IDLE); in ResetActor()178 case ACTOR_STATE_IDLE: in ChangeState()536 case ACTOR_STATE_IDLE: in _UpdateState()573 case ACTOR_STATE_IDLE: in Update()614 case ACTOR_STATE_IDLE: in _UpdateStaminaIconPosition()704 ChangeState(ACTOR_STATE_IDLE); in SetAction()711 ChangeState(ACTOR_STATE_IDLE); in SetAction()753 ChangeState(ACTOR_STATE_IDLE); in SetAction()836 ChangeState(ACTOR_STATE_IDLE); in _DecideAction()857 ChangeState(ACTOR_STATE_IDLE); in _DecideAction()[all …]
70 return (_state == ACTOR_STATE_IDLE) || (_state == ACTOR_STATE_COMMAND); in CanSelectCommand()
346 else if(_is_stunned && (_state == ACTOR_STATE_COMMAND || _state == ACTOR_STATE_IDLE || in DrawSprite()404 if((_state == ACTOR_STATE_IDLE) || (_state == ACTOR_STATE_COMMAND)) in ChangeActionText()
33 …ACTOR_STATE_IDLE = 0, //!< Actor is recovering stamina so they can execute another action enumerator
245 …if(_is_stunned && (_state == ACTOR_STATE_IDLE || _state == ACTOR_STATE_WARM_UP || _state == ACTOR_… in DrawSprite()
94 case ACTOR_STATE_IDLE: in ChangeState()220 if (_state == ACTOR_STATE_IDLE) { in Update()230 ChangeState(ACTOR_STATE_IDLE); in Update()638 ChangeState(ACTOR_STATE_IDLE); in _DecideAction()669 ChangeState(ACTOR_STATE_IDLE); in _DecideAction()
101 _actor->ChangeState(ACTOR_STATE_IDLE); in Execute()
587 _character_actors[i]->ChangeState(ACTOR_STATE_IDLE); in _Initialize()592 _enemy_actors[i]->ChangeState(ACTOR_STATE_IDLE); in _Initialize()869 case ACTOR_STATE_IDLE: in _DrawStaminaBar()
95 ACTOR_STATE_IDLE = 0, //!< Actor is recovering stamina so they can execute another action enumerator
552 new_battle_enemy->ChangeState(ACTOR_STATE_IDLE); in AddEnemy()822 _character_actors[i]->ChangeState(ACTOR_STATE_IDLE); in _Initialize()827 _enemy_actors[i]->ChangeState(ACTOR_STATE_IDLE); in _Initialize()
190 …if (bronann:GetState() ~= vt_battle.BattleMode.ACTOR_STATE_IDLE and bronann:GetState() ~= vt_battl…
787 luabind::value("ACTOR_STATE_IDLE", ACTOR_STATE_IDLE), in BindModeCode()