Searched refs:ACTOR_STATE_INVALID (Results 1 – 4 of 4) sorted by relevance
94 ACTOR_STATE_INVALID = -1, enumerator
48 _state(ACTOR_STATE_INVALID), in BattleActor()
32 ACTOR_STATE_INVALID = -1, enumerator
51 _state(ACTOR_STATE_INVALID), in BattleActor()138 _state = ACTOR_STATE_INVALID; in ResetActor()