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Searched refs:ACTOR_STATE_READY (Results 1 – 7 of 7) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_actor.cpp195 case ACTOR_STATE_READY: in ChangeState()
582 ChangeState(ACTOR_STATE_READY); in Update()
625 case ACTOR_STATE_READY: in _UpdateStaminaIconPosition()
H A Dbattle_actor.h36ACTOR_STATE_READY = 3, //!< Actor is prepared to execute action and is waiting their turn… enumerator
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actors.cpp111 case ACTOR_STATE_READY: in ChangeState()
226 ChangeState(ACTOR_STATE_READY); in Update()
H A Dbattle_utils.h98ACTOR_STATE_READY = 3, //!< Actor is prepared to execute action and is waiting their turn… enumerator
H A Dbattle.cpp201 case ACTOR_STATE_READY: in Update()
880 case ACTOR_STATE_READY: in _DrawStaminaBar()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp458 case ACTOR_STATE_READY: in Update()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp790 luabind::value("ACTOR_STATE_READY", ACTOR_STATE_READY), in BindModeCode()