Searched refs:ACTOR_STATE_WARM_UP (Results 1 – 9 of 9) sorted by relevance
186 case ACTOR_STATE_WARM_UP: in ChangeState()537 case ACTOR_STATE_WARM_UP: in _UpdateState()579 ChangeState(ACTOR_STATE_WARM_UP); in Update()581 case ACTOR_STATE_WARM_UP: in Update()621 case ACTOR_STATE_WARM_UP: in _UpdateStaminaIconPosition()759 ChangeState(ACTOR_STATE_WARM_UP); in SetAction()977 ChangeState(ACTOR_STATE_WARM_UP); in _DecideAction()
113 case ACTOR_STATE_WARM_UP: { in ChangeState()347 _state == ACTOR_STATE_WARM_UP || _state == ACTOR_STATE_COOL_DOWN)) { in DrawSprite()
35 ACTOR_STATE_WARM_UP = 2, //!< Actor has selected an action and is preparing to execute it enumerator
245 …if(_is_stunned && (_state == ACTOR_STATE_IDLE || _state == ACTOR_STATE_WARM_UP || _state == ACTOR_… in DrawSprite()
102 case ACTOR_STATE_WARM_UP: in ChangeState()224 else if (_state == ACTOR_STATE_WARM_UP) { in Update()553 ChangeState(ACTOR_STATE_WARM_UP); in ChangeState()
97 ACTOR_STATE_WARM_UP = 2, //!< Actor has selected an action and is preparing to execute it enumerator
443 character->ChangeState(ACTOR_STATE_WARM_UP); in NotifyCharacterCommandComplete()876 case ACTOR_STATE_WARM_UP: in _DrawStaminaBar()
706 character->ChangeState(ACTOR_STATE_WARM_UP); in NotifyCharacterCommandComplete()
789 luabind::value("ACTOR_STATE_WARM_UP", ACTOR_STATE_WARM_UP), in BindModeCode()