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Searched refs:ACTOR_STATE_WARM_UP (Results 1 – 9 of 9) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_actor.cpp186 case ACTOR_STATE_WARM_UP: in ChangeState()
537 case ACTOR_STATE_WARM_UP: in _UpdateState()
579 ChangeState(ACTOR_STATE_WARM_UP); in Update()
581 case ACTOR_STATE_WARM_UP: in Update()
621 case ACTOR_STATE_WARM_UP: in _UpdateStaminaIconPosition()
759 ChangeState(ACTOR_STATE_WARM_UP); in SetAction()
977 ChangeState(ACTOR_STATE_WARM_UP); in _DecideAction()
H A Dbattle_character.cpp113 case ACTOR_STATE_WARM_UP: { in ChangeState()
347 _state == ACTOR_STATE_WARM_UP || _state == ACTOR_STATE_COOL_DOWN)) { in DrawSprite()
H A Dbattle_actor.h35 ACTOR_STATE_WARM_UP = 2, //!< Actor has selected an action and is preparing to execute it enumerator
H A Dbattle_enemy.cpp245 …if(_is_stunned && (_state == ACTOR_STATE_IDLE || _state == ACTOR_STATE_WARM_UP || _state == ACTOR_… in DrawSprite()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actors.cpp102 case ACTOR_STATE_WARM_UP: in ChangeState()
224 else if (_state == ACTOR_STATE_WARM_UP) { in Update()
553 ChangeState(ACTOR_STATE_WARM_UP); in ChangeState()
H A Dbattle_utils.h97 ACTOR_STATE_WARM_UP = 2, //!< Actor has selected an action and is preparing to execute it enumerator
H A Dbattle.cpp443 character->ChangeState(ACTOR_STATE_WARM_UP); in NotifyCharacterCommandComplete()
876 case ACTOR_STATE_WARM_UP: in _DrawStaminaBar()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp706 character->ChangeState(ACTOR_STATE_WARM_UP); in NotifyCharacterCommandComplete()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp789 luabind::value("ACTOR_STATE_WARM_UP", ACTOR_STATE_WARM_UP), in BindModeCode()