Home
last modified time | relevance | path

Searched refs:AI_CHARGING (Results 1 – 11 of 11) sorted by last modified time

/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_local.h160 #define AI_CHARGING 0x00080000 macro
H A Dm_soldier.c32 self->monsterinfo.aiflags |= AI_CHARGING; in soldier_start_charge()
37 self->monsterinfo.aiflags &= ~AI_CHARGING; in soldier_stop_charge()
H A Dm_move.c804 …if ( (((rand()&3)==1) && !(ent->monsterinfo.aiflags & AI_CHARGING)) || !SV_StepDirection (ent, ent… in M_MoveToGoal()
H A Dm_move2.c708 …if ( (((rand()&3)==1) && !(ent->monsterinfo.aiflags & AI_CHARGING)) || !SV_StepDirection (ent, ent… in M_MoveToGoal()
H A Dm_carrier.c451 ent->monsterinfo.aiflags |= AI_CHARGING; in CarrierSpawn()
H A Dg_ai.c237 if (self->monsterinfo.aiflags & AI_CHARGING) in ai_charge()
1365 else if (self->monsterinfo.aiflags & AI_CHARGING) in ai_run()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_move.c804 …if ( (((rand()&3)==1) && !(ent->monsterinfo.aiflags & AI_CHARGING)) || !SV_StepDirection (ent, ent… in M_MoveToGoal()
H A Dm_soldier.c32 self->monsterinfo.aiflags |= AI_CHARGING; in soldier_start_charge()
37 self->monsterinfo.aiflags &= ~AI_CHARGING; in soldier_stop_charge()
H A Dm_carrier.c451 ent->monsterinfo.aiflags |= AI_CHARGING; in CarrierSpawn()
H A Dg_ai.c237 if (self->monsterinfo.aiflags & AI_CHARGING) in ai_charge()
1365 else if (self->monsterinfo.aiflags & AI_CHARGING) in ai_run()
H A Dg_local.h167 #define AI_CHARGING 0x00080000 macro