Searched refs:AI_CHARGING (Results 1 – 11 of 11) sorted by last modified time
160 #define AI_CHARGING 0x00080000 macro
32 self->monsterinfo.aiflags |= AI_CHARGING; in soldier_start_charge()37 self->monsterinfo.aiflags &= ~AI_CHARGING; in soldier_stop_charge()
804 …if ( (((rand()&3)==1) && !(ent->monsterinfo.aiflags & AI_CHARGING)) || !SV_StepDirection (ent, ent… in M_MoveToGoal()
708 …if ( (((rand()&3)==1) && !(ent->monsterinfo.aiflags & AI_CHARGING)) || !SV_StepDirection (ent, ent… in M_MoveToGoal()
451 ent->monsterinfo.aiflags |= AI_CHARGING; in CarrierSpawn()
237 if (self->monsterinfo.aiflags & AI_CHARGING) in ai_charge()1365 else if (self->monsterinfo.aiflags & AI_CHARGING) in ai_run()
167 #define AI_CHARGING 0x00080000 macro