Home
last modified time | relevance | path

Searched refs:AMPL_AY_TONE (Results 1 – 4 of 4) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c47 #define AMPL_AY_TONE (28*256) /* three of these */ macro
109 ay_tone_levels[f]=(levels[f]*AMPL_AY_TONE+0x8000)/0xffff; in sound_ay_init()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c59 #define AMPL_AY_TONE (28*256) /* three of these */ macro
134 ay_tone_levels[f]=(levels[f]*AMPL_AY_TONE+0x8000)/0xffff; in sound_ay_init()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c58 #define AMPL_AY_TONE ( 24 * 256 ) /* three of these */ macro
169 ay_tone_levels[f] = ( levels[f] * AMPL_AY_TONE + 0x8000 ) / 0xffff; in sound_ay_init()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c58 #define AMPL_AY_TONE ( 24 * 256 ) /* three of these */ macro
171 ay_tone_levels[f] = ( levels[f] * AMPL_AY_TONE + 0x8000 ) / 0xffff; in sound_ay_init()