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Searched refs:AY_ENV_ALT (Results 1 – 4 of 4) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c206 #define AY_ENV_ALT 2 macro
371 if(env_first && (envshape&AY_ENV_ALT)) in sound_ay_overlay()
377 if(envshape&AY_ENV_ALT) in sound_ay_overlay()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c306 #define AY_ENV_ALT 2 macro
427 if(env_first && (envshape&AY_ENV_ALT)) in sound_ay_overlay()
433 if(envshape&AY_ENV_ALT) in sound_ay_overlay()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c382 #define AY_ENV_ALT 2 macro
500 if( env_first && ( envshape & AY_ENV_ALT ) ) in sound_ay_overlay()
504 if( envshape & AY_ENV_ALT ) in sound_ay_overlay()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c413 #define AY_ENV_ALT 2 macro
531 if( env_first && ( envshape & AY_ENV_ALT ) ) in sound_ay_overlay()
535 if( envshape & AY_ENV_ALT ) in sound_ay_overlay()