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Searched refs:AY_ENV_CONT (Results 1 – 4 of 4) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c204 #define AY_ENV_CONT 8 macro
347 if(env_first || ((envshape&AY_ENV_CONT) && !(envshape&AY_ENV_HOLD))) in sound_ay_overlay()
365 if(!(envshape&AY_ENV_CONT)) in sound_ay_overlay()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c304 #define AY_ENV_CONT 8 macro
405 ((envshape&AY_ENV_CONT) && !(envshape&AY_ENV_HOLD))) in sound_ay_overlay()
421 if(!(envshape&AY_ENV_CONT)) in sound_ay_overlay()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c380 #define AY_ENV_CONT 8 macro
480 ( ( envshape & AY_ENV_CONT ) && !( envshape & AY_ENV_HOLD ) ) ) { in sound_ay_overlay()
496 if( !( envshape & AY_ENV_CONT ) ) in sound_ay_overlay()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c411 #define AY_ENV_CONT 8 macro
511 ( ( envshape & AY_ENV_CONT ) && !( envshape & AY_ENV_HOLD ) ) ) { in sound_ay_overlay()
527 if( !( envshape & AY_ENV_CONT ) ) in sound_ay_overlay()