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Searched refs:AY_ENV_HOLD (Results 1 – 4 of 4) sorted by relevance

/dports/audio/ocp/ocp-0.2.90/playay/
H A Dsound.c207 #define AY_ENV_HOLD 1 macro
347 if(env_first || ((envshape&AY_ENV_CONT) && !(envshape&AY_ENV_HOLD))) in sound_ay_overlay()
369 if(envshape&AY_ENV_HOLD) in sound_ay_overlay()
/dports/audio/aylet/aylet-0.5/
H A Dsound.c307 #define AY_ENV_HOLD 1 macro
405 ((envshape&AY_ENV_CONT) && !(envshape&AY_ENV_HOLD))) in sound_ay_overlay()
425 if(envshape&AY_ENV_HOLD) in sound_ay_overlay()
/dports/games/libretro-fuse/fuse-libretro-8b51f87/fuse/
H A Dsound.c383 #define AY_ENV_HOLD 1 macro
480 ( ( envshape & AY_ENV_CONT ) && !( envshape & AY_ENV_HOLD ) ) ) { in sound_ay_overlay()
499 if( envshape & AY_ENV_HOLD ) { in sound_ay_overlay()
/dports/emulators/fuse/fuse-1.6.0/
H A Dsound.c414 #define AY_ENV_HOLD 1 macro
511 ( ( envshape & AY_ENV_CONT ) && !( envshape & AY_ENV_HOLD ) ) ) { in sound_ay_overlay()
530 if( envshape & AY_ENV_HOLD ) { in sound_ay_overlay()