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Searched refs:AudioActive (Results 1 – 4 of 4) sorted by relevance

/dports/audio/umodplayer/umodplayer_B5.1/
H A Dcoresound.c147 AudioActive = TRUE; in CoreSound_InitAudio()
157 if (!AudioActive) in CoreSound_InjectPCM()
233 if (AudioActive == FALSE) { in CoreSound_Monitor()
303 AudioActive = FALSE; in CoreSound_CloseAudio()
309 if (AudioActive) in CoreSound_Quit()
H A Dmain.c35 EXPORT Bool AudioActive = FALSE; /* audio active */ variable
44 if (AudioActive == TRUE) in CatchSignal()
113 if (AudioActive == FALSE) { in QuietPlay()
H A Dnotes.c95 if (AudioActive == FALSE || KeyPress()) { in DrawSong()
/dports/audio/umodplayer/umodplayer_B5.1/include/
H A Dumodplayer.h145 extern Bool AudioActive;