Searched refs:AudioActive (Results 1 – 4 of 4) sorted by relevance
147 AudioActive = TRUE; in CoreSound_InitAudio()157 if (!AudioActive) in CoreSound_InjectPCM()233 if (AudioActive == FALSE) { in CoreSound_Monitor()303 AudioActive = FALSE; in CoreSound_CloseAudio()309 if (AudioActive) in CoreSound_Quit()
35 EXPORT Bool AudioActive = FALSE; /* audio active */ variable44 if (AudioActive == TRUE) in CatchSignal()113 if (AudioActive == FALSE) { in QuietPlay()
95 if (AudioActive == FALSE || KeyPress()) { in DrawSong()
145 extern Bool AudioActive;