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Searched refs:AutoBattle (Results 1 – 9 of 9) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dautobattle.cpp32 …REQUIRE(doctest::Approx(v0) == AutoBattle::CalcNormalAttackAutoBattleTargetRank(source, target, Ga… in testNormalAttack()
33 …REQUIRE(doctest::Approx(v1) == AutoBattle::CalcNormalAttackAutoBattleTargetRank(source, target, Ga… in testNormalAttack()
34 …REQUIRE(doctest::Approx(v2) == AutoBattle::CalcNormalAttackAutoBattleTargetRank(source, target, Ga… in testNormalAttack()
35 …REQUIRE(doctest::Approx(v3) == AutoBattle::CalcNormalAttackAutoBattleTargetRank(source, target, Ga… in testNormalAttack()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h42 namespace AutoBattle {
125 AutoBattle, enumerator
194 std::unique_ptr<AutoBattle::AlgorithmBase> autobattle_algo;
H A Dautobattle.h29 namespace AutoBattle {
H A Dscene_battle.cpp95 autobattle_algo = AutoBattle::CreateAlgorithm(Player::player_config.autobattle_algo.Get()); in Start()
173 case AutoBattle: in CreateUi()
H A Dautobattle.cpp31 namespace AutoBattle { namespace
H A Dscene_battle_rpg2k3.cpp1114 …aditional || ((std::find(battle_options.begin(), battle_options.end(), AutoBattle) == battle_optio… in ProcessSceneActionFightAutoEscape()
1163 case AutoBattle: // Auto Battle in ProcessSceneActionFightAutoEscape()
H A Dscene_battle_rpg2k.cpp456 case AutoBattle: // Auto Battle in ProcessSceneActionFightAutoEscape()
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields_easyrpg.csv49 …ns,f,Vector<Int16>,0xC9,"[0,1,2]",0,0,Available battle options where 0=Battle 1=AutoBattle 2=Escape
/dports/games/easyrpg-player/Player-0.7.0/resources/
H A Deasyrpg-player.6.adoc108 Which AutoBattle algorithm to use. Possible options: