Searched refs:AutoBattle (Results 1 – 9 of 9) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | autobattle.cpp | 32 …REQUIRE(doctest::Approx(v0) == AutoBattle::CalcNormalAttackAutoBattleTargetRank(source, target, Ga… in testNormalAttack() 33 …REQUIRE(doctest::Approx(v1) == AutoBattle::CalcNormalAttackAutoBattleTargetRank(source, target, Ga… in testNormalAttack() 34 …REQUIRE(doctest::Approx(v2) == AutoBattle::CalcNormalAttackAutoBattleTargetRank(source, target, Ga… in testNormalAttack() 35 …REQUIRE(doctest::Approx(v3) == AutoBattle::CalcNormalAttackAutoBattleTargetRank(source, target, Ga… in testNormalAttack()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | scene_battle.h | 42 namespace AutoBattle { 125 AutoBattle, enumerator 194 std::unique_ptr<AutoBattle::AlgorithmBase> autobattle_algo;
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H A D | autobattle.h | 29 namespace AutoBattle {
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H A D | scene_battle.cpp | 95 autobattle_algo = AutoBattle::CreateAlgorithm(Player::player_config.autobattle_algo.Get()); in Start() 173 case AutoBattle: in CreateUi()
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H A D | autobattle.cpp | 31 namespace AutoBattle { namespace
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H A D | scene_battle_rpg2k3.cpp | 1114 …aditional || ((std::find(battle_options.begin(), battle_options.end(), AutoBattle) == battle_optio… in ProcessSceneActionFightAutoEscape() 1163 case AutoBattle: // Auto Battle in ProcessSceneActionFightAutoEscape()
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H A D | scene_battle_rpg2k.cpp | 456 case AutoBattle: // Auto Battle in ProcessSceneActionFightAutoEscape()
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields_easyrpg.csv | 49 …ns,f,Vector<Int16>,0xC9,"[0,1,2]",0,0,Available battle options where 0=Battle 1=AutoBattle 2=Escape
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/dports/games/easyrpg-player/Player-0.7.0/resources/ |
H A D | easyrpg-player.6.adoc | 108 Which AutoBattle algorithm to use. Possible options:
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