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Searched refs:BATTLE_STATE_COMMAND (Results 1 – 6 of 6) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle.cpp187 if (_state == BATTLE_STATE_COMMAND) { in Update()
336 case BATTLE_STATE_COMMAND: in ChangeState()
423 if (_state != BATTLE_STATE_COMMAND) { in NotifyCharacterCommand()
424 ChangeState(BATTLE_STATE_COMMAND); in NotifyCharacterCommand()
479 if (_state == BATTLE_STATE_COMMAND) { in NotifyActorDeath()
712 …if ((_state == BATTLE_STATE_COMMAND) && (_command_supervisor->GetState() == COMMAND_STATE_TARGET))… in _DrawSprites()
797 if (_state == BATTLE_STATE_COMMAND) { in _DrawBottomMenu()
835 …if ((_state == BATTLE_STATE_COMMAND) && (_command_supervisor->GetState() == COMMAND_STATE_TARGET))… in _DrawStaminaBar()
H A Dbattle_utils.h84 BATTLE_STATE_COMMAND = 2, //!< Player is choosing a command for a character enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp295 if (InputManager->MenuPress() && !_scene_mode && (_state != BATTLE_STATE_COMMAND || in Update()
400 else if(_state == BATTLE_STATE_COMMAND) { in Update()
442 else if(_state != BATTLE_STATE_COMMAND) { in Update()
607 case BATTLE_STATE_COMMAND: in ChangeState()
663 if(_state == BATTLE_STATE_COMMAND) { in OpenCommandMenu()
673 ChangeState(BATTLE_STATE_COMMAND); in OpenCommandMenu()
680 if(_state != BATTLE_STATE_COMMAND) { in NotifyCommandCancel()
740 if(_state == BATTLE_STATE_COMMAND) { in NotifyActorDeath()
1060 if((_state == BATTLE_STATE_COMMAND) in _DrawSprites()
1186 if((_state == BATTLE_STATE_COMMAND) in _DrawStaminaBar()
H A Dbattle.h65 BATTLE_STATE_COMMAND = 2, //!< Player is choosing a command for a character enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_character.cpp330 if (BM->GetState() != BATTLE_STATE_NORMAL && BM->GetState() != BATTLE_STATE_COMMAND) in DrawSprite()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp781 luabind::value("BATTLE_STATE_COMMAND", BATTLE_STATE_COMMAND), in BindModeCode()