Searched refs:BATTLE_STATE_DEFEAT (Results 1 – 9 of 9) sorted by relevance
351 ChangeState(BATTLE_STATE_DEFEAT); in Update()413 else if((_state == BATTLE_STATE_VICTORY) || (_state == BATTLE_STATE_DEFEAT)) { in Update()425 if(_state == BATTLE_STATE_DEFEAT) in Update()636 case BATTLE_STATE_DEFEAT: { in ChangeState()1118 if(_state != BATTLE_STATE_VICTORY && _state != BATTLE_STATE_DEFEAT) in _DrawGUI()1133 if((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) { in _DrawGUI()1147 if(_state != BATTLE_STATE_DEFEAT && _state != BATTLE_STATE_VICTORY) { in _DrawBottomMenu()
67 BATTLE_STATE_DEFEAT = 4, //!< Battle has ended with the characters defeated enumerator181 …state == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_STATE_DEFEAT)); in IsBattleFinished()
225 …if ((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) {// && _after_scripts_finis… in Draw()353 case BATTLE_STATE_DEFEAT: in ChangeState()502 ChangeState(BATTLE_STATE_DEFEAT); in NotifyActorDeath()505 ChangeState(BATTLE_STATE_DEFEAT); in NotifyActorDeath()774 …if ((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) {// && _after_scripts_finis… in _DrawGUI()
131 …ate == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_STATE_DEFEAT)); } in IsBattleFinished()
87 BATTLE_STATE_DEFEAT = 5, //!< Battle has ended with the characters defeated enumerator
79 or Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_DEFEAT
231 case BATTLE_STATE_DEFEAT: in Update()
558 case BATTLE_STATE_DEFEAT: in Update()
783 luabind::value("BATTLE_STATE_DEFEAT", BATTLE_STATE_DEFEAT), in BindModeCode()