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Searched refs:BATTLE_STATE_DEFEAT (Results 1 – 9 of 9) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp351 ChangeState(BATTLE_STATE_DEFEAT); in Update()
413 else if((_state == BATTLE_STATE_VICTORY) || (_state == BATTLE_STATE_DEFEAT)) { in Update()
425 if(_state == BATTLE_STATE_DEFEAT) in Update()
636 case BATTLE_STATE_DEFEAT: { in ChangeState()
1118 if(_state != BATTLE_STATE_VICTORY && _state != BATTLE_STATE_DEFEAT) in _DrawGUI()
1133 if((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) { in _DrawGUI()
1147 if(_state != BATTLE_STATE_DEFEAT && _state != BATTLE_STATE_VICTORY) { in _DrawBottomMenu()
H A Dbattle.h67 BATTLE_STATE_DEFEAT = 4, //!< Battle has ended with the characters defeated enumerator
181 …state == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_STATE_DEFEAT)); in IsBattleFinished()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle.cpp225 …if ((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) {// && _after_scripts_finis… in Draw()
353 case BATTLE_STATE_DEFEAT: in ChangeState()
502 ChangeState(BATTLE_STATE_DEFEAT); in NotifyActorDeath()
505 ChangeState(BATTLE_STATE_DEFEAT); in NotifyActorDeath()
774 …if ((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) {// && _after_scripts_finis… in _DrawGUI()
H A Dbattle.h131 …ate == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_STATE_DEFEAT)); } in IsBattleFinished()
H A Dbattle_utils.h87 BATTLE_STATE_DEFEAT = 5, //!< Battle has ended with the characters defeated enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dbattle_with_dark_soldiers_script.lua79 or Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_DEFEAT
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_character.cpp231 case BATTLE_STATE_DEFEAT: in Update()
H A Dbattle_actor.cpp558 case BATTLE_STATE_DEFEAT: in Update()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp783 luabind::value("BATTLE_STATE_DEFEAT", BATTLE_STATE_DEFEAT), in BindModeCode()