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Searched refs:BATTLE_STATE_INITIAL (Results 1 – 10 of 10) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_sequence.cpp71 case BATTLE_STATE_INITIAL: in Update()
87 case BATTLE_STATE_INITIAL: in Draw()
101 case BATTLE_STATE_INITIAL: in DrawPostEffects()
H A Dbattle.cpp269 ChangeState(BATTLE_STATE_INITIAL); in RestartBattle()
343 if(_state == BATTLE_STATE_INITIAL || _state == BATTLE_STATE_EXITING) { in Update()
478 if(_state == BATTLE_STATE_INITIAL || _state == BATTLE_STATE_EXITING) { in Draw()
494 if(_state == BATTLE_STATE_INITIAL || _state == BATTLE_STATE_EXITING) { in DrawPostEffects()
567 case BATTLE_STATE_INITIAL: in ChangeState()
855 ChangeState(BATTLE_STATE_INITIAL); in _Initialize()
H A Dbattle.h63BATTLE_STATE_INITIAL = 0, //!< Character sprites are running in from off-screen to their battle… enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/battle_scenes/
H A Ddesert_cave_battle_anim.lua60 and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_INITIAL)) then
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dbattle_with_dark_soldiers_script.lua73 …mer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_INITIAL)) then
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_utils.h82BATTLE_STATE_INITIAL = 0, //!< Character sprites are running in from off-screen to their battle… enumerator
H A Dbattle.cpp330 case BATTLE_STATE_INITIAL: in ChangeState()
604 ChangeState(BATTLE_STATE_INITIAL); in _Initialize()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/common/
H A Dtutorial_battle_dialogs.lua130 …mer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_INITIAL)) then
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dbattle_with_banesore_script.lua163 …mer:IsInitial() == true) and (Battle:GetState() ~= vt_battle.BattleMode.BATTLE_STATE_INITIAL)) then
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp779 luabind::value("BATTLE_STATE_INITIAL", BATTLE_STATE_INITIAL), in BindModeCode()