Searched refs:BATTLE_STATE_INVALID (Results 1 – 4 of 4) sorted by relevance
115 _state(BATTLE_STATE_INVALID), in BattleMode()218 if(_state == BATTLE_STATE_INVALID) in Reset()228 if (GetState() == BATTLE_STATE_INVALID) in RestartBattle()544 if (GetState() == BATTLE_STATE_INVALID) { in AddEnemy()
62 BATTLE_STATE_INVALID = -1, enumerator
81 BATTLE_STATE_INVALID = -1, enumerator
60 _state(BATTLE_STATE_INVALID), in BattleMode()161 if (_state == BATTLE_STATE_INVALID) { in Reset()