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Searched refs:BATTLE_STATE_NORMAL (Results 1 – 7 of 7) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_sequence.cpp79 _battle->ChangeState(BATTLE_STATE_NORMAL); in Update()
206 BattleMode::CurrentInstance()->ChangeState(BATTLE_STATE_NORMAL); in _UpdateInitialSequence()
213 BattleMode::CurrentInstance()->ChangeState(BATTLE_STATE_NORMAL); in _UpdateInitialSequence()
H A Dbattle.cpp348 else if(_state == BATTLE_STATE_NORMAL) { in Update()
410 ChangeState(BATTLE_STATE_NORMAL); in Update()
598 case BATTLE_STATE_NORMAL: in ChangeState()
610 ChangeState(BATTLE_STATE_NORMAL); in ChangeState()
688 ChangeState(BATTLE_STATE_NORMAL); in NotifyCommandCancel()
710 ChangeState(BATTLE_STATE_NORMAL); in NotifyCharacterCommandComplete()
746 ChangeState(BATTLE_STATE_NORMAL); in NotifyActorDeath()
H A Dbattle.h64BATTLE_STATE_NORMAL = 1, //!< Normal state where player is watching actions play out and waiti… enumerator
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle.cpp332 ChangeState(BATTLE_STATE_NORMAL); in ChangeState()
334 case BATTLE_STATE_NORMAL: in ChangeState()
339 _state = BATTLE_STATE_NORMAL; in ChangeState()
447 ChangeState(BATTLE_STATE_NORMAL); in NotifyCharacterCommandComplete()
489 ChangeState(BATTLE_STATE_NORMAL); in NotifyActorDeath()
H A Dbattle_utils.h83BATTLE_STATE_NORMAL = 1, //!< Normal state where player is watching actions play out and waiti… enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_character.cpp250 if(BM->GetState() == BATTLE_STATE_NORMAL) { in Update()
330 if (BM->GetState() != BATTLE_STATE_NORMAL && BM->GetState() != BATTLE_STATE_COMMAND) in DrawSprite()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp780 luabind::value("BATTLE_STATE_NORMAL", BATTLE_STATE_NORMAL), in BindModeCode()