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Searched refs:BATTLE_STATE_VICTORY (Results 1 – 9 of 9) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp168 if (_state == BATTLE_STATE_VICTORY) in _ResetMusicState()
353 ChangeState(BATTLE_STATE_VICTORY); in Update()
413 else if((_state == BATTLE_STATE_VICTORY) || (_state == BATTLE_STATE_DEFEAT)) { in Update()
613 case BATTLE_STATE_VICTORY: { in ChangeState()
1118 if(_state != BATTLE_STATE_VICTORY && _state != BATTLE_STATE_DEFEAT) in _DrawGUI()
1133 if((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) { in _DrawGUI()
1147 if(_state != BATTLE_STATE_DEFEAT && _state != BATTLE_STATE_VICTORY) { in _DrawBottomMenu()
H A Dbattle.h66 BATTLE_STATE_VICTORY = 3, //!< Battle has ended with the characters victorious enumerator
181 …return ((_state == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_STAT… in IsBattleFinished()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle.cpp225 …if ((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) {// && _after_scripts_finis… in Draw()
226 if (_state == BATTLE_STATE_VICTORY) { in Draw()
348 case BATTLE_STATE_VICTORY: in ChangeState()
508 ChangeState(BATTLE_STATE_VICTORY); in NotifyActorDeath()
774 …if ((_state == BATTLE_STATE_VICTORY || _state == BATTLE_STATE_DEFEAT)) {// && _after_scripts_finis… in _DrawGUI()
H A Dbattle.h131 …{ return ((_state == private_battle::BATTLE_STATE_VICTORY) || (_state == private_battle::BATTLE_ST… in IsBattleFinished()
H A Dbattle_utils.h86 BATTLE_STATE_VICTORY = 4, //!< Battle has ended with the characters victorious enumerator
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dbattle_with_dark_soldiers_script.lua78 if (Battle:GetState() == vt_battle.BattleMode.BATTLE_STATE_VICTORY
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_character.cpp230 case BATTLE_STATE_VICTORY: in Update()
H A Dbattle_actor.cpp557 case BATTLE_STATE_VICTORY: in Update()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp782 luabind::value("BATTLE_STATE_VICTORY", BATTLE_STATE_VICTORY), in BindModeCode()