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Searched refs:BBALL_RADIUS (Results 1 – 4 of 4) sorted by path

/dports/games/xkoules/koules1.4/
H A Dframebuffer.c348 bball_bitmap = draw_ball_bitmap (BBALL_RADIUS, 4 * 32); in create_bitmap()
H A Dintro.c188 PutBitmap ((int) bballx - (BBALL_RADIUS) / DIV, bbally, in starwars()
189 BBALL_RADIUS * 2 / DIV, BBALL_RADIUS * 2 / DIV, bball_bitmap); in starwars()
H A Dkoules.c237 return (BBALL_RADIUS); in radius()
505 PutBitmap ((int) (object[i].x - BBALL_RADIUS) / DIV, (int) (object[i].y - BBALL_RADIUS) / DIV, in draw_objects()
506 BBALL_RADIUS * 2 / DIV, BBALL_RADIUS * 2 / DIV, bball_bitmap); in draw_objects()
H A Dkoules.h77 #define BBALL_RADIUS 16 macro
84 #define SPRINGSIZE (4*BBALL_RADIUS)
85 #define SPRINGSTRENGTH (BBALL_RADIUS/2)