Searched refs:BBALL_RADIUS (Results 1 – 4 of 4) sorted by path
348 bball_bitmap = draw_ball_bitmap (BBALL_RADIUS, 4 * 32); in create_bitmap()
188 PutBitmap ((int) bballx - (BBALL_RADIUS) / DIV, bbally, in starwars()189 BBALL_RADIUS * 2 / DIV, BBALL_RADIUS * 2 / DIV, bball_bitmap); in starwars()
237 return (BBALL_RADIUS); in radius()505 PutBitmap ((int) (object[i].x - BBALL_RADIUS) / DIV, (int) (object[i].y - BBALL_RADIUS) / DIV, in draw_objects()506 BBALL_RADIUS * 2 / DIV, BBALL_RADIUS * 2 / DIV, bball_bitmap); in draw_objects()
77 #define BBALL_RADIUS 16 macro84 #define SPRINGSIZE (4*BBALL_RADIUS)85 #define SPRINGSTRENGTH (BBALL_RADIUS/2)