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Searched refs:BB_BOTTOM (Results 1 – 6 of 6) sorted by relevance

/dports/games/bsp/bsp-5.2/
H A Dblockmap.c95 blockhead.miny = bbox[BB_BOTTOM] & -8; in CreateBlockmap_old()
97 blockhead.yblocks = ((bbox[BB_TOP] - (bbox[BB_BOTTOM] & -8)) / 128) + 1; in CreateBlockmap_old()
331 blockhead.miny = bbox[BB_BOTTOM] & -8; in CreateBlockmap_compressed()
333 blockhead.yblocks = ((bbox[BB_TOP] - (bbox[BB_BOTTOM] & -8)) / 128) + 1; in CreateBlockmap_compressed()
H A Dpicknode.c231 l=bbox[BB_TOP]-bbox[BB_BOTTOM]; in PickNode_visplane()
240 double t4=(part->psy-bbox[BB_BOTTOM])/(double) part->pdy; in PickNode_visplane()
H A Dstructs.h116 enum { BB_TOP, BB_BOTTOM, BB_LEFT, BB_RIGHT }; enumerator
H A Dlevel.c107 box[BB_TOP] = maxy; box[BB_BOTTOM] = miny; in FindLimits()
347 mapbound[BB_BOTTOM],mapbound[BB_RIGHT ]); in DoLevel()
/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/
H A Dbounds.h28 #define BB_BOTTOM 6 /* center of bottom face */ macro
H A Dbounds.c69 case BB_BOTTOM: in _dxf_BBoxPoint()