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Searched refs:BattleTarget (Results 1 – 25 of 31) sorted by relevance

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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_target.cpp27 BattleTarget::BattleTarget() : in BattleTarget() function in vt_battle::private_battle::BattleTarget
33 BattleTarget::BattleTarget(const BattleTarget& copy) in BattleTarget() function in vt_battle::private_battle::BattleTarget
48 BattleTarget& BattleTarget::operator=(const BattleTarget& copy) in operator =()
65 void BattleTarget::InvalidateTarget() in InvalidateTarget()
73 bool BattleTarget::SetTarget(BattleActor* attacker, vt_global::GLOBAL_TARGET type, BattleActor* tar… in SetTarget()
155 bool BattleTarget::IsValid() in IsValid()
179 bool BattleTarget::SelectNextPoint(bool direction) in SelectNextPoint()
214 bool BattleTarget::SelectNextActor(bool direction) in SelectNextActor()
278 BattleActor* BattleTarget::GetPartyActor(uint32_t index) in GetPartyActor()
286 ustring BattleTarget::GetName() in GetName()
H A Dbattle_target.h39 class BattleTarget
42 BattleTarget();
44 ~BattleTarget() in ~BattleTarget()
47 BattleTarget(const BattleTarget& copy);
49 BattleTarget& operator=(const BattleTarget& copy);
H A Dbattle_damage.h24 class BattleTarget; variable
58 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor);
59 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, uint32_t add_atk);
60 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, uint32_t add_atk, flo…
61 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor,
H A Dbattle_damage.cpp74 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor) in RndPhysicalDamage()
79 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, uint32_t add_atk) in RndPhysicalDamage()
84 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, uint32_t add_atk, flo… in RndPhysicalDamage()
89 uint32_t RndPhysicalDamage(BattleActor* attacker, BattleTarget* target_actor, in RndPhysicalDamage()
H A Dbattle_item.h96 BattleTarget target);
H A Dbattle_item.cpp46 BattleTarget target) in ExecuteBattleFunction()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_utils.h175 bool CalculateStandardEvasion(BattleTarget* target);
187 bool CalculateStandardEvasion(BattleTarget* target, float add_evasion);
199 bool CalculateStandardEvasionMultiplier(BattleTarget* target, float mul_evasion);
212 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target);
225 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a…
237 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, float std_dev);
247 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a…
262 uint32 CalculateStandardDamageMultiplier(BattleActor* attacker, BattleTarget* target, float mul_phy…
390 class BattleTarget {
392 BattleTarget();
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H A Dbattle_command.h74 void SaveLastTarget(BattleTarget& target);
85 void SetLastSelfTarget(BattleTarget& target);
91 void SetLastEnemyTarget(BattleTarget& target);
102 BattleTarget GetLastSelfTarget() const in GetLastSelfTarget()
105 BattleTarget GetLastCharacterTarget() const in GetLastCharacterTarget()
108 BattleTarget GetLastEnemyTarget() const in GetLastEnemyTarget()
132 BattleTarget _last_self_target;
135 BattleTarget _last_character_target;
138 BattleTarget _last_enemy_target;
385 BattleTarget GetSelectedTarget() const in GetSelectedTarget()
[all …]
H A Dbattle_utils.cpp46 bool CalculateStandardEvasion(BattleTarget* target) { in CalculateStandardEvasion()
52 bool CalculateStandardEvasion(BattleTarget* target, float add_evade) { in CalculateStandardEvasion()
90 bool CalculateStandardEvasionMultiplier(BattleTarget* target, float mul_evade) { in CalculateStandardEvasionMultiplier()
133 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target) { in CalculateStandardDamage()
145 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, float std_dev) { in CalculateStandardDamage()
416 BattleTarget::BattleTarget() : in BattleTarget() function in hoa_battle::private_battle::BattleTarget
425 void BattleTarget::InvalidateTarget() { in InvalidateTarget()
434 void BattleTarget::SetInitialTarget(BattleActor* user, GLOBAL_TARGET type) { in SetInitialTarget()
525 void BattleTarget::SetActorTarget(GLOBAL_TARGET type, BattleActor* actor) { in SetActorTarget()
543 void BattleTarget::SetPartyTarget(GLOBAL_TARGET type, deque<BattleActor*>* party) { in SetPartyTarget()
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H A Dbattle_actions.h55 BattleAction(BattleActor* user, BattleTarget target);
79 BattleTarget& GetTarget() in GetTarget()
91 BattleTarget _target;
118 SkillAction(BattleActor* actor, BattleTarget target, hoa_global::GlobalSkill* skill);
150 ItemAction(BattleActor* source, BattleTarget target, BattleItem* item);
H A Dbattle_actions.cpp46 BattleAction::BattleAction(BattleActor* actor, BattleTarget target) : in BattleAction()
60 SkillAction::SkillAction(BattleActor* actor, BattleTarget target, GlobalSkill* skill) : in SkillAction()
161 ItemAction::ItemAction(BattleActor* source, BattleTarget target, BattleItem* item) : in ItemAction()
H A Dbattle_command.cpp60 _last_self_target(BattleTarget()), in CharacterCommandSettings()
61 _last_character_target(BattleTarget()), in CharacterCommandSettings()
62 _last_enemy_target(BattleTarget()) in CharacterCommandSettings()
179 void CharacterCommandSettings::SaveLastTarget(BattleTarget& target) { in SaveLastTarget()
204 void CharacterCommandSettings::SetLastSelfTarget(BattleTarget& target) { in SetLastSelfTarget()
215 void CharacterCommandSettings::SetLastCharacterTarget(BattleTarget& target) { in SetLastCharacterTarget()
226 void CharacterCommandSettings::SetLastEnemyTarget(BattleTarget& target) { in SetLastEnemyTarget()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/
H A Dcommand_settings.h74 void SaveLastTarget(BattleTarget &target);
98 BattleTarget GetLastSelfTarget() const { in GetLastSelfTarget()
102 BattleTarget GetLastCharacterTarget() const { in GetLastCharacterTarget()
106 BattleTarget GetLastEnemyTarget() const { in GetLastEnemyTarget()
143 BattleTarget _last_self_target;
146 BattleTarget _last_character_target;
149 BattleTarget _last_enemy_target;
H A Dcommand_supervisor.h128 BattleTarget GetSelectedTarget() const { in GetSelectedTarget()
159 BattleTarget _selected_target;
H A Dcommand_settings.cpp44 _last_self_target(BattleTarget()), in CommandSettings()
45 _last_character_target(BattleTarget()), in CommandSettings()
46 _last_enemy_target(BattleTarget()) in CommandSettings()
258 void CommandSettings::SaveLastTarget(BattleTarget &target) in SaveLastTarget()
/dports/games/allacrost/allacrost-1.0.2/src/modes/
H A Ddefs_modes.cpp432 class_<BattleTarget>("BattleTarget") in BindModesToLua()
433 .def("SetPointTarget", &BattleTarget::SetPointTarget) in BindModesToLua()
434 .def("SetActorTarget", &BattleTarget::SetActorTarget) in BindModesToLua()
435 .def("SetPartyTarget", &BattleTarget::SetPartyTarget) in BindModesToLua()
436 .def("IsValid", &BattleTarget::IsValid) in BindModesToLua()
437 .def("SelectNextPoint", &BattleTarget::SelectNextPoint) in BindModesToLua()
438 .def("SelectNextActor", &BattleTarget::SelectNextActor) in BindModesToLua()
439 .def("GetType", &BattleTarget::GetType) in BindModesToLua()
440 .def("GetPoint", &BattleTarget::GetPoint) in BindModesToLua()
441 .def("GetActor", &BattleTarget::GetActor) in BindModesToLua()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/actions/
H A Dbattle_action.h42 BattleAction(BattleActor *user, BattleTarget target);
105 BattleTarget &GetTarget() { in GetTarget()
115 BattleTarget _target;
H A Dbattle_action.cpp21 BattleAction::BattleAction(BattleActor* actor, BattleTarget target) : in BattleAction()
H A Dskill_action.h32 SkillAction(BattleActor *actor, BattleTarget target, vt_global::GlobalSkill *skill);
H A Ditem_action.h36 ItemAction(BattleActor* source, BattleTarget target, const std::shared_ptr<BattleItem>& item);
H A Dskill_action.cpp27 SkillAction::SkillAction(BattleActor* actor, BattleTarget target, GlobalSkill *skill) : in SkillAction()
H A Ditem_action.cpp29 ItemAction::ItemAction(BattleActor* source, BattleTarget target, const std::shared_ptr<BattleItem>&… in ItemAction()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp723 (uint32_t(*)(BattleActor*, BattleTarget*)) in BindModeCode()
726 (uint32_t(*)(BattleActor*, BattleTarget*, uint32_t)) in BindModeCode()
895 luabind::class_<BattleTarget>("BattleTarget") in BindModeCode()
896 .def("SetTarget", &BattleTarget::SetTarget) in BindModeCode()
897 .def("IsValid", &BattleTarget::IsValid) in BindModeCode()
898 .def("SelectNextPoint", &BattleTarget::SelectNextPoint) in BindModeCode()
899 .def("SelectNextActor", &BattleTarget::SelectNextActor) in BindModeCode()
900 .def("GetType", &BattleTarget::GetType) in BindModeCode()
901 .def("GetAttackPoint", &BattleTarget::GetAttackPoint) in BindModeCode()
902 .def("GetActor", &BattleTarget::GetActor) in BindModeCode()
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/
H A Dglobal_skills.h167 vt_battle::private_battle::BattleTarget target);
171 vt_battle::private_battle::BattleTarget target);
H A Dglobal_skills.cpp168 private_battle::BattleTarget target) in ExecuteBattleWarmupFunction()
184 private_battle::BattleTarget target) in ExecuteBattleFunction()

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