Searched refs:CATEGORY_ATTACK (Results 1 – 2 of 2) sorted by relevance
49 const uint32 CATEGORY_ATTACK = 0; variable
58 _last_category(CATEGORY_ATTACK), in CharacterCommandSettings()704 …if ((category == CATEGORY_ATTACK) || (category == CATEGORY_DEFEND) || (category == CATEGORY_SUPPOR… in _IsSkillCategorySelected()738 case CATEGORY_ATTACK: in _ChangeState()