Searched refs:COMMAND_STATE_ACTION (Results 1 – 4 of 4) sorted by relevance
238 case COMMAND_STATE_ACTION: in Update()262 case COMMAND_STATE_ACTION: in Draw()309 _ChangeState(COMMAND_STATE_ACTION); in NotifyActorDeath()434 } else if(new_state == COMMAND_STATE_ACTION) { in _ChangeState()467 if(_state == COMMAND_STATE_ACTION) { in _ChangeState()499 _ChangeState(COMMAND_STATE_ACTION); in _UpdateCategory()576 _ChangeState(COMMAND_STATE_ACTION); in _UpdateActorTarget()
35 COMMAND_STATE_ACTION = 1, enumerator
642 case COMMAND_STATE_ACTION: in Update()667 case COMMAND_STATE_ACTION: in Draw()736 else if ((new_state == COMMAND_STATE_ACTION) && (_state == COMMAND_STATE_CATEGORY)) { in _ChangeState()808 _ChangeState(COMMAND_STATE_ACTION); in _UpdateCategory()881 _state = COMMAND_STATE_ACTION; in _UpdateTarget()907 _state = COMMAND_STATE_ACTION; in _UpdateInformation()
114 COMMAND_STATE_ACTION = 1, enumerator