Home
last modified time | relevance | path

Searched refs:COMMAND_STATE_ACTION (Results 1 – 4 of 4) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/
H A Dcommand_supervisor.cpp238 case COMMAND_STATE_ACTION: in Update()
262 case COMMAND_STATE_ACTION: in Draw()
309 _ChangeState(COMMAND_STATE_ACTION); in NotifyActorDeath()
434 } else if(new_state == COMMAND_STATE_ACTION) { in _ChangeState()
467 if(_state == COMMAND_STATE_ACTION) { in _ChangeState()
499 _ChangeState(COMMAND_STATE_ACTION); in _UpdateCategory()
576 _ChangeState(COMMAND_STATE_ACTION); in _UpdateActorTarget()
H A Dcommand_supervisor.h35 COMMAND_STATE_ACTION = 1, enumerator
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_command.cpp642 case COMMAND_STATE_ACTION: in Update()
667 case COMMAND_STATE_ACTION: in Draw()
736 else if ((new_state == COMMAND_STATE_ACTION) && (_state == COMMAND_STATE_CATEGORY)) { in _ChangeState()
808 _ChangeState(COMMAND_STATE_ACTION); in _UpdateCategory()
881 _state = COMMAND_STATE_ACTION; in _UpdateTarget()
907 _state = COMMAND_STATE_ACTION; in _UpdateInformation()
H A Dbattle_utils.h114 COMMAND_STATE_ACTION = 1, enumerator