Searched refs:COMMAND_STATE_INVALID (Results 1 – 6 of 6) sorted by relevance
48 _state(COMMAND_STATE_INVALID), in CommandSupervisor()142 _state = COMMAND_STATE_INVALID; in Initialize()286 if(_state == COMMAND_STATE_INVALID) { in NotifyActorDeath()296 _ChangeState(COMMAND_STATE_INVALID); in NotifyActorDeath()317 if (_state == COMMAND_STATE_INVALID || GetCommandCharacter() == nullptr) { in CancelCurrentCommand()323 _ChangeState(COMMAND_STATE_INVALID); in CancelCurrentCommand()428 if(new_state == COMMAND_STATE_INVALID) { in _ChangeState()919 _ChangeState(COMMAND_STATE_INVALID); in _FinalizeCommand()
31 COMMAND_STATE_INVALID = -1, enumerator
527 _state(COMMAND_STATE_INVALID), in CommandSupervisor()597 _state = COMMAND_STATE_INVALID; in Initialize()686 if (_state == COMMAND_STATE_INVALID) { in NotifyActorDeath()692 _ChangeState(COMMAND_STATE_INVALID); in NotifyActorDeath()728 if (new_state == COMMAND_STATE_INVALID) { in _ChangeState()1037 _ChangeState(COMMAND_STATE_INVALID); in _FinalizeCommand()
110 COMMAND_STATE_INVALID = -1, enumerator
484 if (_command_supervisor->GetState() == COMMAND_STATE_INVALID) { in NotifyActorDeath()771 if (_command_supervisor->GetState() != COMMAND_STATE_INVALID) { in _DrawGUI()
745 if(_command_supervisor->GetState() == COMMAND_STATE_INVALID) in NotifyActorDeath()1121 if(_command_supervisor->GetState() != COMMAND_STATE_INVALID) { in _DrawGUI()