Searched refs:COMMAND_STATE_TARGET (Results 1 – 3 of 3) sorted by relevance
645 case COMMAND_STATE_TARGET: in Update()670 case COMMAND_STATE_TARGET: in Draw()756 else if (new_state == COMMAND_STATE_TARGET) { in _ChangeState()836 _ChangeState(COMMAND_STATE_TARGET); in _UpdateAction()855 _ChangeState(COMMAND_STATE_TARGET); in _UpdateAction()
116 COMMAND_STATE_TARGET = 2, enumerator
712 …if ((_state == BATTLE_STATE_COMMAND) && (_command_supervisor->GetState() == COMMAND_STATE_TARGET))… in _DrawSprites()835 …if ((_state == BATTLE_STATE_COMMAND) && (_command_supervisor->GetState() == COMMAND_STATE_TARGET))… in _DrawStaminaBar()