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Searched refs:CST_FIRE_3 (Results 1 – 9 of 9) sorted by last modified time

/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c327 init_icon_pixmap (CST_FIRE_3); in init_pixmaps()
H A Dreadpng.c204 LG(CST_FIRE_3,GROUP_FIRE,LCT_FIRE_3_G); in load_png_graphics()
H A Dlintypes.c1444 main_types[CST_FIRE_3].group=GROUP_FIRE; in init_types()
1445 main_types[CST_FIRE_3].graphic in init_types()
H A Dlctypes.h277 #define CST_FIRE_3 123 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp586 preReadCityTexture( CST_FIRE_3, "fire3.png" ); in loadTextures()
H A DReadPngInterface.cpp48 LG(CST_FIRE_3,GROUP_FIRE,LCT_FIRE_3_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dfire.cpp51 MP_TYPE(x, y) = CST_FIRE_3; in do_fire()
52 else if (MP_TYPE(x, y) == CST_FIRE_3) in do_fire()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h192 #define CST_FIRE_3 123 macro
/dports/games/lincity/lincity-1.13.1/modules/
H A Dfire.c56 MP_TYPE(x,y) = CST_FIRE_3; in do_fire()
57 else if (MP_TYPE(x,y) == CST_FIRE_3) in do_fire()