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Searched refs:CST_FIRE_5 (Results 1 – 9 of 9) sorted by path

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp588 preReadCityTexture( CST_FIRE_5, "fire5.png" ); in loadTextures()
H A DReadPngInterface.cpp50 LG(CST_FIRE_5,GROUP_FIRE,LCT_FIRE_5_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h196 #define CST_FIRE_5 125 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dfire.cpp55 MP_TYPE(x, y) = CST_FIRE_5; in do_fire()
56 else if (MP_TYPE(x, y) == CST_FIRE_5) in do_fire()
/dports/games/lincity/lincity-1.13.1/
H A Dlctypes.h283 #define CST_FIRE_5 125 macro
H A Dlintypes.c1452 main_types[CST_FIRE_5].group=GROUP_FIRE; in init_types()
1453 main_types[CST_FIRE_5].graphic in init_types()
H A Dpixmap.c329 init_icon_pixmap (CST_FIRE_5); in init_pixmaps()
H A Dreadpng.c206 LG(CST_FIRE_5,GROUP_FIRE,LCT_FIRE_5_G); in load_png_graphics()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dfire.c60 MP_TYPE(x,y) = CST_FIRE_5; in do_fire()
61 else if (MP_TYPE(x,y) == CST_FIRE_5) in do_fire()