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Searched refs:CST_INDUSTRY_H_L5 (Results 1 – 9 of 9) sorted by last modified time

/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c140 init_icon_pixmap (CST_INDUSTRY_H_L5); in init_pixmaps()
H A Dreadpng.c450 LG(CST_INDUSTRY_H_L5,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_L5_G); in load_png_graphics()
H A Dlintypes.c1037 main_types[CST_INDUSTRY_H_L5].group=GROUP_INDUSTRY_H; in init_types()
1038 main_types[CST_INDUSTRY_H_L5].graphic in init_types()
H A Dlctypes.h710 #define CST_INDUSTRY_H_L5 295 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp722 preReadCityTexture( CST_INDUSTRY_H_L5, "industryhl5.png" ); in loadTextures()
H A DReadPngInterface.cpp333 LG(CST_INDUSTRY_H_L5,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_L5_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dheavy_industry.cpp171 case (CST_INDUSTRY_H_L5): in do_industry_h()
196 MP_TYPE(x, y) = CST_INDUSTRY_H_L5; in do_industry_h()
198 case (CST_INDUSTRY_H_L5): in do_industry_h()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h486 #define CST_INDUSTRY_H_L5 295 macro
/dports/games/lincity/lincity-1.13.1/modules/
H A Dheavy_industry.c225 case (CST_INDUSTRY_H_L5): in do_industry_h()
253 MP_TYPE(x,y) = CST_INDUSTRY_H_L5; in do_industry_h()
255 case (CST_INDUSTRY_H_L5): in do_industry_h()