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Searched refs:CST_INDUSTRY_H_M7 (Results 1 – 9 of 9) sorted by last modified time

/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c151 init_icon_pixmap (CST_INDUSTRY_H_M7); in init_pixmaps()
H A Dreadpng.c460 LG(CST_INDUSTRY_H_M7,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_M7_G); in load_png_graphics()
H A Dlintypes.c1078 main_types[CST_INDUSTRY_H_M7].group=GROUP_INDUSTRY_H; in init_types()
1079 main_types[CST_INDUSTRY_H_M7].graphic in init_types()
H A Dlctypes.h741 #define CST_INDUSTRY_H_M7 305 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp732 preReadCityTexture( CST_INDUSTRY_H_M7, "industryhm7.png" ); in loadTextures()
H A DReadPngInterface.cpp343 LG(CST_INDUSTRY_H_M7,GROUP_INDUSTRY_H,LCT_INDUSTRY_H_M7_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dheavy_industry.cpp159 case (CST_INDUSTRY_H_M7): in do_industry_h()
227 MP_TYPE(x, y) = CST_INDUSTRY_H_M7; in do_industry_h()
229 case (CST_INDUSTRY_H_M7): in do_industry_h()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h507 #define CST_INDUSTRY_H_M7 305 macro
/dports/games/lincity/lincity-1.13.1/modules/
H A Dheavy_industry.c210 case (CST_INDUSTRY_H_M7): in do_industry_h()
284 MP_TYPE(x,y) = CST_INDUSTRY_H_M7; in do_industry_h()
286 case (CST_INDUSTRY_H_M7): in do_industry_h()