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Searched refs:CST_MONUMENT_1 (Results 1 – 8 of 8) sorted by path

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp564 preReadCityTexture( CST_MONUMENT_1, "monument1.png" ); in loadTextures()
H A DReadPngInterface.cpp220 LG(CST_MONUMENT_1,GROUP_MONUMENT,LCT_MONUMENT_1_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h145 #define CST_MONUMENT_1 94 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmonument.cpp42 MP_TYPE(x, y) = CST_MONUMENT_1; in do_monument()
/dports/games/lincity/lincity-1.13.1/
H A Dlctypes.h207 #define CST_MONUMENT_1 94 macro
H A Dlintypes.c1264 main_types[CST_MONUMENT_1].group=GROUP_MONUMENT; in init_types()
1265 main_types[CST_MONUMENT_1].graphic=load_graphic(CST_MONUMENT_1_G); in init_types()
H A Dreadpng.c337 LG(CST_MONUMENT_1,GROUP_MONUMENT,LCT_MONUMENT_1_G); in load_png_graphics()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dmonument.c53 MP_TYPE(x,y) = CST_MONUMENT_1; in do_monument()