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Searched refs:CST_MONUMENT_5 (Results 1 – 9 of 9) sorted by last modified time

/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c340 init_icon_pixmap (CST_MONUMENT_5); in init_pixmaps()
H A Dreadpng.c341 LG(CST_MONUMENT_5,GROUP_MONUMENT,LCT_MONUMENT_5_G); in load_png_graphics()
H A Dlintypes.c1276 main_types[CST_MONUMENT_5].group=GROUP_MONUMENT; in init_types()
1277 main_types[CST_MONUMENT_5].graphic=load_graphic(CST_MONUMENT_5_G); in init_types()
H A Dlctypes.h219 #define CST_MONUMENT_5 98 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp568 preReadCityTexture( CST_MONUMENT_5, "monument5.png" ); in loadTextures()
H A DReadPngInterface.cpp224 LG(CST_MONUMENT_5,GROUP_MONUMENT,LCT_MONUMENT_5_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dmonument.cpp24 MP_TYPE(x, y) = CST_MONUMENT_5; in do_monument()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h153 #define CST_MONUMENT_5 98 macro
/dports/games/lincity/lincity-1.13.1/modules/
H A Dmonument.c32 MP_TYPE(x,y) = CST_MONUMENT_5; in do_monument()