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Searched refs:CST_POWERL_LDU_D (Results 1 – 9 of 9) sorted by path

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp523 preReadCityTexture( CST_POWERL_LDU_D, "powerlldud.png" ); in loadTextures()
H A DReadPngInterface.cpp79 LG(CST_POWERL_LDU_D,GROUP_POWER_LINE,LCT_POWERL_LDU_D_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h48 #define CST_POWERL_LDU_D 18 macro
H A Dtransport.cpp360 CST_POWERL_LU_D, CST_POWERL_LDU_D, CST_POWERL_LUR_D, CST_POWERL_LUDR_D in connect_transport()
/dports/games/lincity/lincity-1.13.1/
H A Dlctypes.h66 #define CST_POWERL_LDU_D 18 macro
H A Dlintypes.c596 main_types[CST_POWERL_LDU_D].group=GROUP_POWER_LINE; in init_types()
597 main_types[CST_POWERL_LDU_D].graphic=load_graphic(CST_POWERL_LDU_D_G); in init_types()
H A Dpixmap.c73 init_icon_pixmap (CST_POWERL_LDU_D); in init_pixmaps()
H A Dreadpng.c235 LG(CST_POWERL_LDU_D,GROUP_POWER_LINE,LCT_POWERL_LDU_D_G); in load_png_graphics()
H A Dshrtypes.c88 CST_POWERL_LU_D, CST_POWERL_LDU_D, CST_POWERL_LUR_D, CST_POWERL_LUDR_D in connect_transport()