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Searched refs:CST_POWERL_LUR_L (Results 1 – 7 of 7) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h29 #define CST_POWERL_LUR_L 9 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c63 init_icon_pixmap (CST_POWERL_LUR_L); in init_pixmaps()
H A Dlctypes.h38 #define CST_POWERL_LUR_L 9 macro
H A Dlintypes.c568 main_types[CST_POWERL_LUR_L].group=GROUP_POWER_LINE; in init_types()
569 main_types[CST_POWERL_LUR_L].graphic=load_graphic(CST_POWERL_LUR_L_G); in init_types()
H A Dreadpng.c226 LG(CST_POWERL_LUR_L,GROUP_POWER_LINE,LCT_POWERL_LUR_L_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DReadPngInterface.cpp70 LG(CST_POWERL_LUR_L,GROUP_POWER_LINE,LCT_POWERL_LUR_L_G); in load_png_graphics()
H A DGameView.cpp514 preReadCityTexture( CST_POWERL_LUR_L, "powerllurl.png" ); in loadTextures()