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Searched refs:CST_POWERS_COAL_FULL (Results 1 – 10 of 10) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcoal_power.cpp69 MP_TYPE(x, y) = CST_POWERS_COAL_FULL; in do_power_source_coal()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dcoal_power.c81 MP_TYPE(x,y) = CST_POWERS_COAL_FULL; in do_power_source_coal()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DMps.cpp133 if( MP_TYPE( mps_x,mps_y) == CST_POWERS_COAL_FULL ) in playBuildingSound()
H A DReadPngInterface.cpp366 LG(CST_POWERS_COAL_FULL,GROUP_COAL_POWER,LCT_POWERS_COAL_FULL_G); in load_png_graphics()
H A DGameView.cpp533 preReadCityTexture( CST_POWERS_COAL_FULL, "powerscoal-full.png" ); in loadTextures()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h74 #define CST_POWERS_COAL_FULL 44 macro
/dports/games/lincity/lincity-1.13.1/
H A Dpixmap.c259 init_icon_pixmap (CST_POWERS_COAL_FULL); in init_pixmaps()
H A Dlctypes.h102 #define CST_POWERS_COAL_FULL 44 macro
H A Dlintypes.c629 main_types[CST_POWERS_COAL_FULL].group=GROUP_COAL_POWER; in init_types()
630 main_types[CST_POWERS_COAL_FULL].graphic in init_types()
H A Dreadpng.c483 LG(CST_POWERS_COAL_FULL,GROUP_COAL_POWER,LCT_POWERS_COAL_FULL_G); in load_png_graphics()