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Searched refs:CST_TRACK_LUDR (Results 1 – 9 of 9) sorted by path

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DGameView.cpp560 preReadCityTexture( CST_TRACK_LUDR, "trackludr.png" ); in loadTextures()
H A DReadPngInterface.cpp147 LG(CST_TRACK_LUDR,GROUP_TRACK,LCT_TRACK_LUDR_G); in load_png_graphics()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlctypes.h135 #define CST_TRACK_LUDR 90 macro
H A Dtransport.cpp366 CST_TRACK_DR, CST_TRACK_LDR, CST_TRACK_UDR, CST_TRACK_LUDR in connect_transport()
/dports/games/lincity/lincity-1.13.1/
H A Dlctypes.h193 #define CST_TRACK_LUDR 90 macro
H A Dlintypes.c761 main_types[CST_TRACK_LUDR].group=GROUP_TRACK; in init_types()
762 main_types[CST_TRACK_LUDR].graphic=load_graphic(CST_TRACK_LUDR_G); in init_types()
H A Dpixmap.c191 init_icon_pixmap (CST_TRACK_LUDR); in init_pixmaps()
H A Dreadpng.c275 LG(CST_TRACK_LUDR,GROUP_TRACK,LCT_TRACK_LUDR_G); in load_png_graphics()
H A Dshrtypes.c95 CST_TRACK_DR, CST_TRACK_LDR, CST_TRACK_UDR, CST_TRACK_LUDR in connect_transport()