Searched refs:CalculateStandardDamage (Results 1 – 4 of 4) sorted by relevance
/dports/games/allacrost/allacrost-1.0.2/dat/skills/ |
H A D | attack.lua | 32 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 5, 0)); 54 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 0, 0, 0.5)); 77 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 0, 0)); 101 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 0, 0)); 123 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 8, 0)); 145 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 3, 0)); 167 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 20, 0)); 189 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 5, 0)); 235 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 14, 0)); 254 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 13, 0)); [all …]
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/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/ |
H A D | battle_utils.h | 212 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target); 225 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a… 237 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, float std_dev); 247 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a…
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H A D | battle_utils.cpp | 133 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target) { in CalculateStandardDamage() function 134 return CalculateStandardDamage(attacker, target, 0, 0, .10f); in CalculateStandardDamage() 139 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a… in CalculateStandardDamage() function 140 return CalculateStandardDamage(attacker, target, add_phys, add_meta, .10f); in CalculateStandardDamage() 145 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, float std_dev) { in CalculateStandardDamage() function 146 return CalculateStandardDamage(attacker, target, 0, 0, std_dev); in CalculateStandardDamage() 151 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a… in CalculateStandardDamage() function
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/dports/games/allacrost/allacrost-1.0.2/src/modes/ |
H A D | defs_modes.cpp | 379 …tandardDamage", (uint32(*)(BattleActor* attacker, BattleTarget* target)) &CalculateStandardDamage), in BindModesToLua() 380 …eActor* attacker, BattleTarget* target, int32 add_phys, int32 add_meta)) &CalculateStandardDamage), in BindModesToLua() 381 … (uint32(*)(BattleActor* attacker, BattleTarget* target, float std_dev)) &CalculateStandardDamage), in BindModesToLua() 382 …r, BattleTarget* target, int32 add_phys, int32 add_meta, float std_dev)) &CalculateStandardDamage), in BindModesToLua()
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