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Searched refs:CalculateStandardDamage (Results 1 – 4 of 4) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/dat/skills/
H A Dattack.lua32 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 5, 0));
54 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 0, 0, 0.5));
77 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 0, 0));
101 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 0, 0));
123 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 8, 0));
145 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 3, 0));
167 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 20, 0));
189 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 5, 0));
235 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 14, 0));
254 target_actor:RegisterDamage(hoa_battle.CalculateStandardDamage(user, target, 13, 0));
[all …]
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_utils.h212 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target);
225 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a…
237 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, float std_dev);
247 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a…
H A Dbattle_utils.cpp133 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target) { in CalculateStandardDamage() function
134 return CalculateStandardDamage(attacker, target, 0, 0, .10f); in CalculateStandardDamage()
139 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a… in CalculateStandardDamage() function
140 return CalculateStandardDamage(attacker, target, add_phys, add_meta, .10f); in CalculateStandardDamage()
145 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, float std_dev) { in CalculateStandardDamage() function
146 return CalculateStandardDamage(attacker, target, 0, 0, std_dev); in CalculateStandardDamage()
151 uint32 CalculateStandardDamage(BattleActor* attacker, BattleTarget* target, int32 add_phys, int32 a… in CalculateStandardDamage() function
/dports/games/allacrost/allacrost-1.0.2/src/modes/
H A Ddefs_modes.cpp379 …tandardDamage", (uint32(*)(BattleActor* attacker, BattleTarget* target)) &CalculateStandardDamage), in BindModesToLua()
380 …eActor* attacker, BattleTarget* target, int32 add_phys, int32 add_meta)) &CalculateStandardDamage), in BindModesToLua()
381 … (uint32(*)(BattleActor* attacker, BattleTarget* target, float std_dev)) &CalculateStandardDamage), in BindModesToLua()
382 …r, BattleTarget* target, int32 add_phys, int32 add_meta, float std_dev)) &CalculateStandardDamage), in BindModesToLua()