/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/ |
H A D | castle.h | 120 Castle(); 121 Castle( s32, s32, int rs ); 122 ~Castle() override = default; 218 static bool PredicateIsCastle( const Castle * ); 219 static bool PredicateIsTown( const Castle * ); 336 struct VecCastles : public std::vector<Castle *> 338 Castle * GetFirstCastle( void ) const; 357 void AddCastle( Castle * castle ); 384 std::vector<Castle *>::const_iterator end() const in end() 395 std::vector<Castle *> _castles; [all …]
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H A D | castle.cpp | 77 Castle::Castle() in Castle() function in Castle 87 Castle::Castle( s32 cx, s32 cy, int rc ) in Castle() function in Castle 285 void Castle::PostLoad( void ) in PostLoad() 1285 int Castle::GetAllBuildingStatus( const Castle & castle ) in GetAllBuildingStatus() 2042 bool Castle::PredicateIsCastle( const Castle * castle ) in PredicateIsCastle() 2047 bool Castle::PredicateIsTown( const Castle * castle ) in PredicateIsTown() 2052 bool Castle::PredicateIsBuildBuilding( const Castle * castle, const uint32_t building ) in PredicateIsBuildBuilding() 2178 Army & Castle::GetArmy( void ) in GetArmy() 2334 u32 Castle::GetGrownWeekOf() in GetGrownWeekOf() 2410 std::sort( begin(), end(), []( const Castle * left, const Castle * right ) { in SortByBuildingValue() [all …]
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H A D | buildinginfo.h | 34 BuildingInfo( const Castle & c, const building_t b ); 52 const Castle & castle; 61 DwellingItem( const Castle &, u32 dw ); 70 DwellingsBar( Castle &, const fheroes2::Size & ); 79 Castle & castle;
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H A D | captain.h | 27 class Castle; variable 32 explicit Captain( Castle & ); 48 const Castle * inCastle() const override; 77 Castle & home;
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H A D | castle_ui.h | 24 class Castle; variable 29 void drawCastleIcon( const Castle & castle, Image & output, const Point & offset ); 33 void drawCastleName( const Castle & castle, Image & output, const Point & offset );
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H A D | castle_building.cpp | 38 void CastleRedrawCurrentBuilding( const Castle & castle, const fheroes2::Point & dst_pt, const Cast… 40 fheroes2::Rect CastleGetMaxArea( const Castle &, const fheroes2::Point & ); 44 …bool isBuildingConnectionNeeded( const Castle & castle, const uint32_t buildId, const bool constru… in isBuildingConnectionNeeded() 129 CastleDialog::CacheBuildings::CacheBuildings( const Castle & castle, const fheroes2::Point & top ) in CacheBuildings() 166 void CastleDialog::RedrawAllBuilding( const Castle & castle, const fheroes2::Point & dst_pt, const … in RedrawAllBuilding() 173 void CastleRedrawCurrentBuilding( const Castle & castle, const fheroes2::Point & dst_pt, const Cast… in CastleRedrawCurrentBuilding() 317 const int icn = Castle::GetICNBuilding( build, race ); in CastleRedrawBuilding() 371 const int castleIcn = Castle::GetICNBuilding( BUILD_CASTLE, race ); in CastleRedrawBuilding() 388 int icn = Castle::GetICNBuilding( build, castle.GetRace() ); in CastleRedrawBuildingExtended() 394 const int icn2 = Castle::GetICNBoat( castle.GetRace() ); in CastleRedrawBuildingExtended() [all …]
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/dports/games/xsc/xsc-1.6/ |
H A D | castle.h | 22 class Castle; variable 38 class Castle { 56 Castle(void); 57 ~Castle(void); 82 Castle::draw(void) in draw() 89 Castle::erase(void) in erase() 96 Castle::get_numrings(void) const in get_numrings() 103 Castle::pause(const bool pause_state) in pause() 114 Castle::alive(void) const in alive()
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H A D | castle.C | 48 Castle::Castle(void) in Castle() function 68 Castle::~Castle(void) in ~Castle() 79 Castle::render(const bool ink) in render() 88 Castle::turn(Minefield *minefield, King *king) in turn() 202 Castle::resize(const int nwidth, const int nheight) in resize() 211 Castle::collision(Laser *laser, Stats *stats) in collision() 225 Castle::opening(const float degrees) const in opening() 244 Castle::ring_size(const int wallnum) const in ring_size() 259 Castle::explode(Stats *stats) in explode() 270 Castle::get_gc(const int wallnum) const in get_gc() [all …]
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H A D | starfield.h | 40 void render(const bool, const Castle *, const Ship *); 41 void draw(const Castle *, const Ship *); 42 void erase(const Castle *, const Ship *); 49 Starfield::draw(const Castle *castle, const Ship *ship) in draw() 56 Starfield::erase(const Castle *castle, const Ship *ship) in erase()
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H A D | minefield.h | 47 void move(Castle *, Ship *) const; 50 void launch(King *, Castle *) const; 51 void upgrade(Castle *) const;
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H A D | buzzer.h | 50 void move(Castle *, Ship *); 51 void launch(King *, Castle *); 54 void upgrade(Castle *);
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/dports/games/kpat/kpat-21.12.3/src/ |
H A D | castle.cpp | 33 Castle::Castle( const DealerInfo * di ) in Castle() function in Castle 41 void Castle::initialize() in initialize() 107 void Castle::gameTypeChanged() in gameTypeChanged() 208 QString Castle::solverFormat() const in solverFormat() 375 return new Castle( this ); in createGame() 380 void Castle::matchVariant() in matchVariant() 401 void Castle::configOptions() in configOptions() 472 void Castle::setSavedOptions() in setSavedOptions() 484 void Castle::getSavedOptions() in getSavedOptions() 509 void Castle::mapOldId(int id) in mapOldId() [all …]
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/dports/games/crafty/crafty-25.2_1/ |
H A D | make.c | 130 if (Castle(ply + 1, side) > 0) { in MakeMove() 132 Castle(ply + 1, side) &= 1; in MakeMove() 135 Castle(ply + 1, side) &= 2; in MakeMove() 142 if (Castle(ply + 1, side) > 0) { in MakeMove() 143 if (Castle(ply + 1, side) & 2) in MakeMove() 145 if (Castle(ply + 1, side) & 1) in MakeMove() 148 Castle(ply + 1, side) = -1; in MakeMove() 165 Castle(ply + 1, side) = 0; in MakeMove() 201 Castle(ply + 1, enemy) &= 1; in MakeMove() 204 Castle(ply + 1, enemy) &= 2; in MakeMove() [all …]
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H A D | edit.c | 115 Castle(0, white) = 0; in Edit() 116 Castle(0, black) = 0; in Edit() 130 Castle(0, white) = Castle(0, white) | 2; in Edit() 132 Castle(0, white) = Castle(0, white) | 1; in Edit() 136 Castle(0, black) = Castle(0, black) | 2; in Edit() 138 Castle(0, black) = Castle(0, black) | 1; in Edit()
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H A D | setboard.c | 186 Castle(0, white) = wcastle; in SetBoard() 187 Castle(0, black) = bcastle; in SetBoard() 220 if (((Castle(0, white) & 2) && (PcOnSq(A1) != rook)) in SetBoard() 221 || ((Castle(0, white) & 1) && (PcOnSq(H1) != rook)) in SetBoard() 222 || ((Castle(0, black) & 2) && (PcOnSq(A8) != -rook)) in SetBoard() 223 || ((Castle(0, black) & 1) && (PcOnSq(H8) != -rook))) { in SetBoard()
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H A D | evtest.c | 87 Castle(0, white) = 0; in EVTest() 88 Castle(1, white) = 0; in EVTest() 89 Castle(0, black) = 0; in EVTest() 90 Castle(1, black) = 0; in EVTest()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai.h | 31 class Castle; variable 70 virtual void CastleTurn( Castle & castle, bool defensive ); 93 virtual void CastleAdd( const Castle & castle ); 94 virtual void CastleRemove( const Castle & castle ); 95 virtual void CastlePreBattle( Castle & castle ); 96 virtual void CastleAfterBattle( Castle & castle, bool attackerWins ); 124 bool BuildIfAvailable( Castle & castle, int building ); 125 bool BuildIfEnoughResources( Castle & castle, int building, uint32_t minimumMultiplicator ); 126 uint32_t GetResourceMultiplier( const Castle & castle, uint32_t min, uint32_t max ); 127 void ReinforceHeroInCastle( Heroes & hero, Castle & castle, const Funds & budget );
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H A D | ai_base.cpp | 67 void Base::CastlePreBattle( Castle & ) in CastlePreBattle() argument 72 void Base::CastleAfterBattle( Castle &, bool ) in CastleAfterBattle() argument 77 void Base::CastleTurn( Castle &, bool ) in CastleTurn() argument 82 void Base::CastleAdd( const Castle & ) in CastleAdd() argument 87 void Base::CastleRemove( const Castle & ) in CastleRemove() argument
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H A D | ai_common.cpp | 37 bool BuildIfAvailable( Castle & castle, int building ) in BuildIfAvailable() 44 bool BuildIfEnoughResources( Castle & castle, int building, uint32_t minimumMultiplicator ) in BuildIfEnoughResources() 55 uint32_t GetResourceMultiplier( const Castle & castle, uint32_t min, uint32_t max ) in GetResourceMultiplier() 60 void ReinforceHeroInCastle( Heroes & hero, Castle & castle, const Funds & budget ) in ReinforceHeroInCastle()
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/dports/devel/hyperscan/hyperscan-5.4.0/src/nfa/ |
H A D | castle.c | 144 char subCastleInAccept(const struct Castle *c, struct mq *q, in subCastleInAccept() 168 char castleInAccept(const struct Castle *c, struct mq *q, in castleInAccept() 755 const struct Castle *c = getImplNfa(n); in nfaExecCastle_Q_i() 911 const struct Castle *c = getImplNfa(n); in nfaExecCastle_QR() 967 const struct Castle *c = getImplNfa(n); in nfaExecCastle_reportCurrent() 978 const struct Castle *c = getImplNfa(n); in nfaExecCastle_inAccept() 987 const struct Castle *c = getImplNfa(n); in nfaExecCastle_inAnyAccept() 1027 const struct Castle *c = getImplNfa(n); in nfaExecCastle_queueInitState() 1047 const struct Castle *c = getImplNfa(n); in nfaExecCastle_initCompressedState() 1079 const struct Castle *c = getImplNfa(n); in nfaExecCastle_queueCompressState() [all …]
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/dports/games/kpat/kpat-21.12.3/src/patsolve/ |
H A D | castlesolver.h | 27 class Castle; variable 32 explicit CastleSolver(const Castle *dealer); 41 const Castle *deal;
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_tower.h | 28 class Castle; variable 42 …Tower( const Castle &, int, const Rand::DeterministicRandomGenerator & randomGenerator, const uint… 55 static std::string GetInfo( const Castle & );
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/bgkeyring/src/headers/bg/ |
H A D | bg_npcs.uc | 71 LORD_BRITISH = -23, //Castle British, ineffectual monarch 72 NYSTUL = -24, //Castle British, royal sage 73 CHUCKLES = -25, //Castle British, royal jester 79 KRISTY = -31, //Castle British, creche child 80 MAX = -32, //Castle British, creche child 81 NICHOLAS = -33, //Castle British, creche child 114 SHERRY = -66, //Castle British, mouse 115 BOOTS = -67, //Castle British, cook and wife of Bennie 116 BENNIE = -68, //Castle British, head servant and husband of Boots 117 WESTON = -69, //Castle British, prisoner and husband of Alina [all …]
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game_interface.h | 34 class Castle; variable 70 Castle * GetFocusCastle( void ); 100 void SetFocus( Castle * ); 140 static int GetCursorFocusCastle( const Castle &, const Maps::Tiles & );
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/system/ |
H A D | players.h | 43 class Castle; variable 72 void Set( Castle * ptr ) in Set() 83 Castle * GetCastle( void ) in GetCastle() 85 return first == FOCUS_CASTLE && second ? static_cast<Castle *>( second ) : nullptr; in GetCastle()
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