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Searched refs:Clip_NY_Test (Results 1 – 1 of 1) sorted by path

/dports/games/avp/avp-20170505/src/
H A Dfrustum.c177 #define Clip_NY_Test(v) (-(v)->Y <= (v)->Z) macro
478 int curVertexInside = Clip_NY_Test(curVertexPtr); in GouraudPolygon_Norm_ClipWithNegativeY()
481 Clip_NY_Test(nextVertexPtr); in GouraudPolygon_Norm_ClipWithNegativeY()
632 int curVertexInside = Clip_NY_Test(curVertexPtr); in TexturedPolygon_Norm_ClipWithNegativeY()
635 Clip_NY_Test(nextVertexPtr); in TexturedPolygon_Norm_ClipWithNegativeY()
793 int curVertexInside = Clip_NY_Test(curVertexPtr); in GouraudTexturedPolygon_Norm_ClipWithNegativeY()
796 Clip_NY_Test(nextVertexPtr); in GouraudTexturedPolygon_Norm_ClipWithNegativeY()
1027 if(Clip_NY_Test(vertexPtr)) vertexFlag |= INSIDE_FRUSTRUM_NY_PLANE; in VertexWithin_Norm_Frustrum()