Searched refs:CustomMix_LoadMUS (Results 1 – 1 of 1) sorted by last modified time
44 static Mix_Music *CustomMix_LoadMUS(char *path, char *fileName) in CustomMix_LoadMUS() function96 music[0] = CustomMix_LoadMUS (dataFolder, "flobopuyo_menu.xm"); in audio_init()97 music[1] = CustomMix_LoadMUS (dataFolder, "flobopuyo_game1.xm"); in audio_init()98 music[2] = CustomMix_LoadMUS (dataFolder, "flobopuyo_game2.xm"); in audio_init()99 music[3] = CustomMix_LoadMUS (dataFolder, "flobopuyo_gameover.xm"); in audio_init()217 music[i] = CustomMix_LoadMUS (dataFolder, MUSIC_THEME[theme_number][i]); in audio_music_switch_theme()