Home
last modified time | relevance | path

Searched refs:D3D_FadeDownScreen (Results 1 – 9 of 9) sorted by path

/dports/games/avp/avp-20170505/src/avp/
H A Dgame_statistics.c840 D3D_FadeDownScreen(deathFadeLevel,0); in DoFailedLevelStatisticsScreen()
H A Dhud.c492 extern void D3D_FadeDownScreen(int brightness, int colour); in MaintainHUD()
498 D3D_FadeDownScreen(b,0xff0000); in MaintainHUD()
544 extern void D3D_FadeDownScreen(int brightness, int colour); in MaintainHUD()
546 D3D_FadeDownScreen(ONE_FIXED-FadingGameInAfterLoading, 0); in MaintainHUD()
583 D3D_FadeDownScreen(0,0); in DoCompletedLevelStatisticsScreen()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp7687 extern void D3D_FadeDownScreen(int brightness, int colour) in D3D_FadeDownScreen() function
H A Dd3d_render.h25 extern void D3D_FadeDownScreen(int brightness, int colour);
H A Dpldnet.c10982 D3D_FadeDownScreen(16384,0); in DoMultiplayerEndGameScreen()
H A Dvision.c187 D3D_FadeDownScreen(ONE_FIXED-PredatorVisionChangeCounter,0xffffffff); in HandlePredOVision()
/dports/games/avp/avp-20170505/src/avp/win95/frontend/
H A Davp_menus.c74 extern void D3D_FadeDownScreen(int brightness, int colour);
628 D3D_FadeDownScreen(ONE_FIXED/8,0); in AvP_InGameMenus()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c2099 void D3D_FadeDownScreen(int brightness, int colour) in D3D_FadeDownScreen() function
H A Dopengl.h35 void D3D_FadeDownScreen(int brightness, int colour);