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Searched refs:DIAMOND_VEL_Y (Results 1 – 2 of 2) sorted by last modified time

/dports/games/xmris/xmris.4.04/
H A Dxmris.h145 #define DIAMOND_VEL_Y ((CELL_HEIGHT + GAP_HEIGHT) / 4) macro
H A Dmove.c318 mptr->offset.y += DIAMOND_VEL_Y;
319 mptr->pixel.y += DIAMOND_VEL_Y;
324 munch_back(0, CELL_HEIGHT - DIAMOND_VEL_Y - INTERNAL_HEIGHT,
325 EDGE_WIDTH, DIAMOND_VEL_Y + INTERNAL_HEIGHT,
327 DIAMOND_VEL_Y - INTERNAL_HEIGHT, &sprites[SPRITE_CENTER_BASE]);