Searched refs:DIAMOND_VEL_Y (Results 1 – 2 of 2) sorted by last modified time
145 #define DIAMOND_VEL_Y ((CELL_HEIGHT + GAP_HEIGHT) / 4) macro
318 mptr->offset.y += DIAMOND_VEL_Y;319 mptr->pixel.y += DIAMOND_VEL_Y;324 munch_back(0, CELL_HEIGHT - DIAMOND_VEL_Y - INTERNAL_HEIGHT,325 EDGE_WIDTH, DIAMOND_VEL_Y + INTERNAL_HEIGHT,327 DIAMOND_VEL_Y - INTERNAL_HEIGHT, &sprites[SPRITE_CENTER_BASE]);