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Searched refs:DS3D_IMMEDIATE (Results 1 – 25 of 28) sorted by relevance

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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/media/drivers/directsound/
H A Dinterface.py256 self._native_buffer3d.SetPosition(x, y, z, lib.DS3D_IMMEDIATE)
276 self._native_buffer3d.SetMinDistance(value, lib.DS3D_IMMEDIATE)
296 self._native_buffer3d.SetMaxDistance(value, lib.DS3D_IMMEDIATE)
331 self._native_buffer3d.SetConeOrientation(x, y, z, lib.DS3D_IMMEDIATE)
352 self._native_buffer3d.SetConeAngles(inside, outside, lib.DS3D_IMMEDIATE)
371 self._native_buffer3d.SetConeOutsideVolume(value, lib.DS3D_IMMEDIATE)
446 self._native_listener.SetPosition(*(list(value) + [lib.DS3D_IMMEDIATE]))
461 self._native_listener.SetOrientation(*(list(orientation) + [lib.DS3D_IMMEDIATE]))
H A Dlib_dsound.py397 DS3D_IMMEDIATE = 0x00000000 variable
/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/media/drivers/directsound/
H A Dinterface.py249 self._native_buffer3d.SetPosition(x, y, z, lib.DS3D_IMMEDIATE)
269 self._native_buffer3d.SetMinDistance(value, lib.DS3D_IMMEDIATE)
289 self._native_buffer3d.SetMaxDistance(value, lib.DS3D_IMMEDIATE)
324 self._native_buffer3d.SetConeOrientation(x, y, z, lib.DS3D_IMMEDIATE)
345 self._native_buffer3d.SetConeAngles(inside, outside, lib.DS3D_IMMEDIATE)
364 self._native_buffer3d.SetConeOutsideVolume(value, lib.DS3D_IMMEDIATE)
439 self._native_listener.SetPosition(*(list(value) + [lib.DS3D_IMMEDIATE]))
454 self._native_listener.SetOrientation(*(list(orientation) + [lib.DS3D_IMMEDIATE]))
H A Dlib_dsound.py397 DS3D_IMMEDIATE = 0x00000000 variable
/dports/games/vavoom/vavoom-1.33/source/
H A Dsnd_win32.cpp276 Listener->SetDistanceFactor(1.0 / s3d_distance_unit, DS3D_IMMEDIATE); in Init()
277 Listener->SetDopplerFactor(s3d_doppler_factor, DS3D_IMMEDIATE); in Init()
278 Listener->SetRolloffFactor(s3d_rolloff_factor, DS3D_IMMEDIATE); in Init()
576 Buf3D->SetMode(DS3DMODE_HEADRELATIVE, DS3D_IMMEDIATE); in PlaySound()
577 Buf3D->SetPosition(0.0, -16.0, 0.0, DS3D_IMMEDIATE); in PlaySound()
578 Buf3D->SetMinDistance(s3d_min_distance, DS3D_IMMEDIATE); in PlaySound()
579 Buf3D->SetMaxDistance(s3d_max_distance, DS3D_IMMEDIATE); in PlaySound()
633 Buf3D->SetPosition(origin.x, origin.z, origin.y, DS3D_IMMEDIATE); in PlaySound3D()
634 Buf3D->SetVelocity(velocity.x, velocity.z, velocity.y, DS3D_IMMEDIATE); in PlaySound3D()
635 Buf3D->SetMinDistance(s3d_min_distance, DS3D_IMMEDIATE); in PlaySound3D()
[all …]
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/s_ds3d/
H A Ds_ds3d.c564 update_mode = DS3D_IMMEDIATE; in HWRAPI()
591 IDirectSound3DListener_SetDistanceFactor(Listener, (float)1/(float)72.0, DS3D_IMMEDIATE); in HWRAPI()
593 IDirectSound3DListener_SetRolloffFactor(Listener, 1.6, DS3D_IMMEDIATE); in HWRAPI()
804 IDirectSound3DBuffer_SetAllParameters(snd->dsbuffer3D, &snd->parameters, DS3D_IMMEDIATE); in HWRAPI()
910 update_mode = DS3D_IMMEDIATE; in HWRAPI()
1101 IDirectSound3DBuffer_SetAllParameters(snd->dsbuffer3D, &temp, DS3D_IMMEDIATE); in HWRAPI()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_ds3d/
H A Ds_ds3d.c568 update_mode = DS3D_IMMEDIATE; in HWRAPI()
595 IDirectSound3DListener_SetDistanceFactor(Listener, 1.0f/72.0f, DS3D_IMMEDIATE); in HWRAPI()
596 IDirectSound3DListener_SetRolloffFactor(Listener, 1.6f, DS3D_IMMEDIATE); in HWRAPI()
817 IDirectSound3DBuffer_SetAllParameters(snd->dsbuffer3D, &snd->parameters, DS3D_IMMEDIATE); in HWRAPI()
922 update_mode = DS3D_IMMEDIATE; in HWRAPI()
1225 IDirectSound3DBuffer_SetAllParameters(snd->dsbuffer3D, &temp, DS3D_IMMEDIATE); in HWRAPI()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/
H A Dxbsound.cpp553 return m_pDSoundBuffer->SetPosition( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetPosition()
568 return m_pDSoundBuffer->SetVelocity( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetVelocity()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/
H A Dxbsound.cpp553 return m_pDSoundBuffer->SetPosition( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetPosition()
568 return m_pDSoundBuffer->SetVelocity( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetVelocity()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/
H A Dxbsound.cpp553 return m_pDSoundBuffer->SetPosition( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetPosition()
568 return m_pDSoundBuffer->SetVelocity( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetVelocity()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/
H A Dxbsound.cpp553 return m_pDSoundBuffer->SetPosition( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetPosition()
568 return m_pDSoundBuffer->SetVelocity( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetVelocity()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/
H A Dxbsound.cpp553 return m_pDSoundBuffer->SetPosition( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetPosition()
568 return m_pDSoundBuffer->SetVelocity( v.x, v.y, v.z, DS3D_IMMEDIATE ); in SetVelocity()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/directsound/src/
H A Ddriver_directsound.cpp1164 dsListener->SetDistanceFactor(1 / value, DS3D_IMMEDIATE); in DS_SFX_Listener()
1168 dsListener->SetDopplerFactor(value, DS3D_IMMEDIATE); in DS_SFX_Listener()
/dports/audio/murmur/mumble-1.3.3/src/mumble/
H A DDirectSound.cpp29 #define MY_DEFERRED DS3D_IMMEDIATE
/dports/audio/mumble/mumble-1.3.3/src/mumble/
H A DDirectSound.cpp29 #define MY_DEFERRED DS3D_IMMEDIATE
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectSound/
H A Dmod.rs97 pub const DS3D_IMMEDIATE: u32 = 0u32; const
/dports/devel/tokamak/tokamak_release/d3dapp/dxut/
H A DDXUTsound.cpp788 hr = pDS3DBuffer->SetAllParameters( p3DBuffer, DS3D_IMMEDIATE ); in Play3D()
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Ddsound.h777 #define DS3D_IMMEDIATE 0x00000000 macro
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpsndplat.c484 hres = IDirectSound3DListener_SetAllParameters(DS3DListener, &listener, DS3D_IMMEDIATE); in PlatStartSoundSys()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfsound/winsrc/
H A Ddsound.h922 #define DS3D_IMMEDIATE 0x00000000 macro
/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/
H A Ddsound.h2121 #define DS3D_IMMEDIATE 0x00000000 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddsound.h1050 #define DS3D_IMMEDIATE 0x00000000 macro
/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/
H A Ddsound.h2121 #define DS3D_IMMEDIATE 0x00000000 macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/
H A Ddsound.h2106 #define DS3D_IMMEDIATE 0x00000000 macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddsound.h1050 #define DS3D_IMMEDIATE 0x00000000 macro

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